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Phase Spider

A phase spider possesses the magical ability to phase in and out of the Ethereal Realm. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Realm before coming back to the Material Realm makes it seem like it can teleport.  

Phase Spider

A phase spider possesses the magical ability to phase in and out of the Ethereal Realm. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Realm before coming back to the Material Realm makes it seem like it can teleport.


Armor Class13 (natural armor)
Hit Points 5d10+5
Speed30ft.Climb 30 ft.
Strength15 (+2)
Dexterity15 (+2)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma6 (-2)
SkillsStealth d20+6
SensesDarkvision 60ft.Passive Perception 10
Languages---
Challenge3 (700 XP)
Special 1Ethereal jauntAs a bonus action, the spider can magicallyshift from the Material Realm to the Ethereal Realm or vice versa
Special 2Spider ClimbThe spider can climb difficult surfaces,including upside down on ceilings,
without needing to make an ability check
Special 3Web WalkerThe spider ignores movementrestrictions caused by webbing
ActionBiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d10+2 piercing damage,and the target must makea DC 11 Constitution saving throw,
taking 4d8 poison damageon a failed save, or half as much damageon a successful one. If the poison damage reducesthe target to 0 hit points, the target is stable
but poisoned for 1 hour, even after regaining hit points,and is paralyzed while poisoned in this way

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