Swarm of Bats

Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.   The Nature of Swarms The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.  

Swarm of Bats

Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.


Armor Class12
Hit Points 5d8
Speed0 ft.Fly 30ft.
Strength5 (-3)
Dexterity15 (+2}
Constitution10 (+0)
Intelligence2 (- 4)
Wisdom12 (+1)
Charisma4 (-3)
Damage ResistancesBludgeoningPiercingSlashing
Condition ImmunitiesCharmedFrightenedParalyzed
PetrifiedProneRestrainedStunned
SensesBlindsight 60ft.Passive Perception 11
Languages---
Challenge1/4 (50 XP)
Special 1EcholocationThe swarm can't use its blindsight while deafened
Special 2Keen HearingThe swarm has an advantage on Wisdom(Perception) checks that rely on hearing
Special 3SwarmThe swarm can occupy another creature's spaceand vice versa, and the swarm can
move through any opening large enough for a Tiny bat.The swarm can't regain hitpoints or gain temporary hit points
ActionBitesMelee Weapon Attack d20+4 to hit
Reach 0 ft., one creature in the swarm's spaceHit: 2d4 piercing damageor 1d4 piercing damageif the swarm has half of its hit points or fewer

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