Swarm of Bats
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.
The Nature of Swarms The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.
Swarm of Bats
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 5d8 | ||
Speed | 0 ft. | Fly 30ft. | |
Strength | 5 (-3) | ||
Dexterity | 15 (+2} | ||
Constitution | 10 (+0) | ||
Intelligence | 2 (- 4) | ||
Wisdom | 12 (+1) | ||
Charisma | 4 (-3) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing |
Condition Immunities | Charmed | Frightened | Paralyzed |
Petrified | Prone | Restrained | Stunned |
Senses | Blindsight 60ft. | Passive Perception 11 | |
Languages | --- | ||
Challenge | 1/4 (50 XP) | ||
Special 1 | Echolocation | The swarm can't use its blindsight while deafened | |
Special 2 | Keen Hearing | The swarm has an advantage on Wisdom | (Perception) checks that rely on hearing |
Special 3 | Swarm | The swarm can occupy another creature's space | and vice versa, and the swarm can |
move through any opening large enough for a Tiny bat. | The swarm can't regain hit | points or gain temporary hit points | |
Action | Bites | Melee Weapon Attack | d20+4 to hit |
Reach 0 ft., one creature in the swarm's space | Hit: 2d4 piercing damage | or 1d4 piercing damage | if the swarm has half of its hit points or fewer |
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