Swarm of Quippers
Suddenly, the still surface of the water explodes into spray of chattering fangs.
Swarm of Quippers
Suddenly, the still surface of the water explodes into spray of chattering fangs.
Armor Class | 13 | ||
---|---|---|---|
Hit Points | 8d8-8 | ||
Speed | 0 ft. | Swim 40 ft. | |
Strength | 13 (+1) | ||
Dexterity | 16 (+3) | ||
Constitution | 9 (-1) | ||
Intelligence | 1 (-5) | ||
Wisdom | 7 (-2) | ||
Charisma | 2 (-4) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing |
Condition Immunities | Charmed | Frightened | Paralyzed |
Petrified | Prone | Restrained | Stunned |
Senses | Darkvision 60ft. | Passive Perception 8 | |
Languages | --- | ||
Challenge | 1 (200 XP) | ||
Special 1 | Blood Frenzy | The swarm has an advantage on melee attack | rolls against any creature that doesn't have all its hit points |
Special 2 | Swarm | The swarm can occupy another creature's | space and vice versa, and the swarm can |
move through any opening large enough | for a Tiny quipper. The swarm can't | regain hit points or gain | temporary hit points |
Special 3 | Water Breathing | The swarm can breathe only underwater | |
Action | Bites | Melee Weapon Attack | d20+5 to hit |
Reach 0 ft., one creature in the swarm's space | Hit 4d6 piercing damage | 2d6 piercing damage if the | swarm has half of its hit points or fewer |
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