Warhorse

Warhorses were important to followers of Anhur, the Red Knight, and Tempus.   Variant: Warhorse Armor An armored warhorse has an AC based on the type of barding worn (see the Player's Handbook for more information on barding). The horse's AC includes its Dexterity modifier, where applicable. Barding doesn't alter the horse's challenge rating.        
AC BARDING
12 Leather
13 Studded Leather
14 Ring Mail
15 Scale Mail
16 Chain Mail
17 Splint
18 Plate
 

Warhorse

Warhorses were important to followers of Anhur, the Red Knight, and Tempus.


Armor Class11
Hit Points 3d10+3
Speed60ft.
Strength18 (+4)
Dexterity12 (+1)
Constitution13 (+1)
Intelligence2 (-4)
Wisdom12 (+1)
Charisma7 (-2)
SensesPassive Perception 11
Languages---
Challenge1/2 (100 XP)
SpecialTrampling ChargeIf the horse moves at least 20 feet straighttoward a creature and then hits it with a hooves attack
on the same turn, that target must succeed ona DC 14 Strength saving throw or be knocked prone.If the target is prone, the horse can makeanother attack with its hooves against it as a bonus action
ActionHoovesMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d6+4 bludgeoning damage

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