Warhorses were important to followers of Anhur, the Red Knight, and Tempus.
Variant: Warhorse Armor An armored warhorse has an AC based on the type of barding worn (see the Player's Handbook for more information on barding). The horse's AC includes its Dexterity modifier, where applicable. Barding doesn't alter the horse's
challenge rating.
AC |
BARDING |
12 |
Leather |
13 |
Studded Leather |
14 |
Ring Mail |
15 |
Scale Mail |
16 |
Chain Mail |
17 |
Splint |
18 |
Plate |
Warhorse
Warhorses were important to followers of Anhur, the Red Knight, and Tempus.
Armor Class | 11 |
---|
Hit Points | 3d10+3 |
Speed | 60ft. |
Strength | 18 (+4) |
Dexterity | 12 (+1) |
Constitution | 13 (+1) |
Intelligence | 2 (-4) |
Wisdom | 12 (+1) |
Charisma | 7 (-2) |
Senses | Passive Perception 11 |
Languages | --- |
Challenge | 1/2 (100 XP) |
Special | Trampling Charge | If the horse moves at least 20 feet straight | toward a creature and then hits it with a hooves attack |
on the same turn, that target must succeed on | a DC 14 Strength saving throw or be knocked prone. | If the target is prone, the horse can make | another attack with its hooves against it as a bonus action |
Action | Hooves | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d6+4 bludgeoning damage |
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