Worg
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or a re raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Worg
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or a re raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Armor Class | 13 (natural armor) | ||
---|---|---|---|
Hit Points | 4d10+4 | ||
Speed | 50 ft. | ||
Strength | 16 (+3) | ||
Dexterity | 13 (+1) | ||
Constitution | 13 (+1) | ||
Intelligence | 7 (- 2) | ||
Wisdom | 11 (+0) | ||
Charisma | 8 (-1) | ||
Skills | Perception d20+4 | ||
Senses | Darkvision 60 ft. | Passive Perception 14 | |
Languages | Goblin | Worg | |
Challenge | 1/2 (100 XP) | ||
Special | Keen Hearing and Smell | The worg has an advantage on Wisdom | (Perception) checks that rely on hearing or smell |
Action | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 2d6+3 piercing damage. | If the target is a creature, it must succeed on | a DC 13 Strength saving throw or be knocked prone |
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