Variant Ruling for the World
We will be using Optional Rules found in the DMG in this world. The following are the list of ruling applied.
Official DMG Variant Rules
Action Options
Cleaving through creatures
Encumbrance
Hitting Cover
More Difficult Identification
Tool proficiency
House Rules
Flanking
Players get +2 to hit while flanking enemies Ability checks on Enemies
During combat, players may perform an ability check as a free action on the creatures they are fighting. This check can reveal the creature's Stats, Resistanance/Vulnerbilities, Attack, Abilities, Spells, Features, or maybe even a hidden ability, all depending on the roll.
As you fight the enemies, their abilities become easier to read. Each round of combat reduces the check DC by 1. Bonus Actions - Using Potions
You may use potions as a Bonus Action.
Players get +2 to hit while flanking enemies Ability checks on Enemies
During combat, players may perform an ability check as a free action on the creatures they are fighting. This check can reveal the creature's Stats, Resistanance/Vulnerbilities, Attack, Abilities, Spells, Features, or maybe even a hidden ability, all depending on the roll.
As you fight the enemies, their abilities become easier to read. Each round of combat reduces the check DC by 1. Bonus Actions - Using Potions
You may use potions as a Bonus Action.
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