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Ilvara Mizzrym (il-VAHR-ah MEE-zhr-um)

Armor Class 16 (Scale Mail) Hit Points 71 (13d8 + 13) Speed 30 ft.  
STR DEX CON INT WIS CHA
10 14 12 13 17 18
+0 +2 +1 +1 +3 +4
  Saving Throws CON +4, WIS +6, CHA +7 Skills Insight +6, Perception +6, Religion +4, Stealth +5 Senses Darkvision 120 ft., Passive Perception 16 Languages Elvish, Undercommon Challenge 8 (3,900 XP) Proficiency Bonus +3     Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.   Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:   At will: dancing lights   1/day each: darkness, faerie fire, levitate (self only)   Spellcasting. The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:   Cantrips (at will): guidance, poison spray, resistance, spare the dying, thaumaturgy   1st level (4 slots): animal friendship, cure wounds, detect poison and disease, ray of sickness   2nd level (3 slots): lesser restoration, protection from poison, web   3rd level (3 slots): conjure animals (2 giant spiders), dispel magic   4th level (3 slots): divination, freedom of movement   5th level (2 slots): insect plague, mass cure wounds   Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.  

Actions

  Multiattack. The drow makes two scourge attacks.   Scourge. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.   Summon Demon (1/Day). The drow attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until its summoner dies, or until its summoner dismisses it as an action.

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The commander of Velkynvelve is an ambitious drow priestess looking to rise in the esteem of Lolth and her house. She considers command of a mere outpost a stepping stone in her ascension. The posting is beneath her, and she treats both it and her prisoners with contempt. But she also knows the posting is temporary, and she intends to wring every advantage from it in the meantime.   A member of a drow house with a long history as slavers, Ilvara is a cruel mistress who enjoys taunting and tormenting enemies and underlings alike. In addition to a scourge, she wields a tentacle rod. Although she has taken Shoor Vandree as her lover, Ilvara cares no more about him than she did about Jorlan Duskryn, the lover she discarded due to his crippling injuries.

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