Alnwick
Government
Alnwick functions as a city state with one person in charge of settling disputes within the borders, another dealing with diplomatic relations between capitals and provinces, a third in charge of the money that passes through, and a fourth who deals with the merchants directly.
Defences
Thick walls around the outside of the port protect ships from harsh storms. In the event of an attack, a large metal net can be drawn across the main entrance as well as the entrance to the overnight docks in order to prevent tresspass.
Industry & Trade
As a trade hub, Alnwick relies solely on merchants purchasing time in one of their twenty storefronts in order to sell their goods. There are also a few spaces for rent where temporary stalls can be set up outside. Additionally Alnwick runs a full time in and tavern with rooms on either side of the marketplace.
Alnwick also occasionally builds ships, but having a ship built by the Selkies is an expensive process and the shipyard in Alnwick only has space for one ship at a time to be built. Because of this it usually sits empty.
Alnwick also occasionally builds ships, but having a ship built by the Selkies is an expensive process and the shipyard in Alnwick only has space for one ship at a time to be built. Because of this it usually sits empty.
History
Alnwick is a recent structure built by the Selkie people in conjunction with the people of Ovenica. Along with fostering good relations between the factions it also provides a stopover for ships sailing to and from Redmont Fort.
Architecture
The stonework of the site, and buildings within, use a mixture of Ovenican styles (elven, dwarven, and modern human) and Selkie styles to create a truly unique looking settlement.
Geography
Alnwick is a man-made island built with stone and held upright on the water using magic.
Founding Date
816
Type
Trade post
Population
12
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