BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Alnwick

Government

Alnwick functions as a city state with one person in charge of settling disputes within the borders, another dealing with diplomatic relations between capitals and provinces, a third in charge of the money that passes through, and a fourth who deals with the merchants directly.

Defences

Thick walls around the outside of the port protect ships from harsh storms. In the event of an attack, a large metal net can be drawn across the main entrance as well as the entrance to the overnight docks in order to prevent tresspass.

Industry & Trade

As a trade hub, Alnwick relies solely on merchants purchasing time in one of their twenty storefronts in order to sell their goods. There are also a few spaces for rent where temporary stalls can be set up outside. Additionally Alnwick runs a full time in and tavern with rooms on either side of the marketplace.

Alnwick also occasionally builds ships, but having a ship built by the Selkies is an expensive process and the shipyard in Alnwick only has space for one ship at a time to be built. Because of this it usually sits empty.

History

Alnwick is a recent structure built by the Selkie people in conjunction with the people of Ovenica. Along with fostering good relations between the factions it also provides a stopover for ships sailing to and from Redmont Fort.

Architecture

The stonework of the site, and buildings within, use a mixture of Ovenican styles (elven, dwarven, and modern human) and Selkie styles to create a truly unique looking settlement.

Geography

Alnwick is a man-made island built with stone and held upright on the water using magic.
Founding Date
816
Type
Trade post
Population
12

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!