The Hammer of Ilmater
The Hammer of Ilmater is a weapon forged by Ilmater for his Cleric Mia’rora. He took Mia’rora’s staff of healing using it as the handle for the weapon, allowing her the ability to still heal, and with the forging heal even greater. The hammer itself is a +1 Warhammer, wrapped around the shaft and head of the hammer are Ilmater’s signature red cords.
Basic
The Hammer of Ilmater has the same spellcasting abilities as the Staff of Healing, however, it loses the threat of disappearing if all charges are used. It also gains 2 charges taking it up to 12, recharging 1d8+4 at dawn, it also gains the spell Healing Word (1 charge per Spell Level, up to 4th), and the spell heal (9 charges, +1 per spell level up to 9th, using all 12 charges for a 9th level heal). Once Heal has been used it takes up to a week+n number of days to regain the heal spell (N equals the number of levels above 6th heal was cast at). You also gain a +2 to Consitution, up to 20.Increased
Through discovery and learning of her divine heritage, Ilmaters gift to Mia'rora gained boosts atop its original abilities. The Warhammer becomes a +2 weapon, and the staff gains the following abilities for charges, the staff also gains 3 charges (taking it up to 15), regaining 1d12+3 at dawn. After making a weapon attack roll, can expend 1 charge to deal 1d8 radiant damage. Can expend extra charges for additional d8's, to a max of 3d8 for 3 charges. Can expend 3 charges to cast 'Hold Person' at 3rd level. (In descriptives the hammer releases Red Ribbons that wrap around the target, holding them in place.) Once per turn, after making a melee weapon attack with the hammer, can expend 1 charge to use Extra Attack.Perfected
The perfected version of the Hammer of Ilamter, The Warhammer becomes a +3 weapon, and the staff gains the following abilities, as well as gaining 5 charges, (taking it up to 20), regaining 1d20 at dawn. Increased radiant damage, from 1d8 to 1d12. When using the charge to use Extra attack, gain 2 Extra Attacks. Can use all 20 charges to cast Mass Heal, once Mass Heal has been used it takes 2 weeks to regain the use of the spell through the staff. Can summon the Warhammer to your hand as a bonus action. Can use your reaction to swing the hammer to intercept an attack against an ally you can see within 10ft of you.
Item type
Weapon, Melee
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