Circulus Cras Ship

Training

  You can train on this adventurer-focus location. There are the best of best armorsmiths, trainers and traders. Only those who can met the highest bar are allowed to sell and trade on the homebase of all adventurers in Heraklion.
Whenever you spend Downtime on this ship, you can change your Training bonus.

Armor

Light Armor Training

You have advantage on Dexterity checks while wearing light armor.

Medium Armor Training

You gain 5 feet of extra movement while wearing medium armor.

Heavy Armor Training

Ranged attacks have disadvantage against you as crossbow bolts bounce and acid arrows splash harmlessly of your armor.

Weapon

Bludgeoning Training

When you score a critical hit ( roll nat20 ), the target has disadvantage on attack rolls, saving throws, and skill checks until the start of your next turn.

Finess Training

When an adjacent enemy damages you with a melee weapon, you may as a reaction, make a melee weapon attack against them with your wielded finesse weapon.

Piercing Training

You deal an extra 1d6 damage to creatures wearing heavy armor.

Reach Training

If you hit with a reach weapon, you can move the target 5 feet, but they must remain within your reach. This movement does not provoke attacks of opportunity.  

Shield Training

If you succeed in a weapon attack while wielding a shield, you can push your target 5 feet away from you. This movement does not provoke attacks of opportunity.

Slashing Training

You deal an extra 1d6 damage to creatures wearing lgiht, natural or no armor.

Versatile Training

While wielding a versatile weapon in two hands, you gain +1 AC.  

Merchants

The Adventurer's Emporium

  • Magic Item Shop
Owned by Jukk. Price List & Offer List  
  • weapon merchnat
  • armor merchant
  • magic item merchant
  • alchemist merchant
  • smith merchant
  • mount merchant
  • pet merchant
  • Purpose / Function

    Wizard Tower

      As the ship has Wizard Tower, it provides Wizards on this ship following abilities, while they are on the ship:  
    • Writing spells to their spellbooks costs only half of the price and only half of the time. This effect does not combine with other effects that reduce cost or time.
    • Spell Scrying does not require it's material components and instead costs 100 gold pieces.

    Defenses

    Wizard Tower

    As the ship has Wizard Tower, it has access to following Lair Actions.
    • Flesh to Stone. All hostile creatures standing on the ship's deck are affected by spell Flesh to Stone ( DC 18 ). This ability has cooldown of 1 day.
    • Arcane Surge. The highest level Wizard on the deck can use this Lair action to cast spell using his highest spell slot available.
    • Arcane Restoration. The highest level Wizard on the deck can use this Lair action to restore all spell slots. This ability has cooldown of 1 week.

    History

    316 - Planning

    At 316, when organization Circulus Cras was founded, plans for building homebase for adventurers immediately started. 

    318 - Second Sundering

    When Second Sundering hit and lasted for two years, the whole progress of building the homebase, hiring adventurers was on hold for almost two years.

    320 - Operational Base

    At year 320, the ship was finally operational, capable of housing merchants and trainers, having susteinable enough to start giving back and hiring adventurers.

    321 - Wizard Tower

    At year 321 was build first building to research and improve skill of Wizards.
    Founding Date
    316
    Type
    Vehicle, Ship
    -Carran Mistalan, Heavy Armor Trainer
     
    -Janzur, Bludgeoning Trainer
     
    -Jukk, Magic Item Merchant

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