Circulus Cras Ship
Training
You can train on this adventurer-focus location. There are the best of best armorsmiths, trainers and traders. Only those who can met the highest bar are allowed to sell and trade on the homebase of all adventurers in Heraklion.Whenever you spend Downtime on this ship, you can change your Training bonus.
Armor
Light Armor Training
You have advantage on Dexterity checks while wearing light armor.Medium Armor Training
You gain 5 feet of extra movement while wearing medium armor.Heavy Armor Training
Ranged attacks have disadvantage against you as crossbow bolts bounce and acid arrows splash harmlessly of your armor.Weapon
Bludgeoning Training
When you score a critical hit ( roll nat20 ), the target has disadvantage on attack rolls, saving throws, and skill checks until the start of your next turn.Finess Training
When an adjacent enemy damages you with a melee weapon, you may as a reaction, make a melee weapon attack against them with your wielded finesse weapon.Piercing Training
You deal an extra 1d6 damage to creatures wearing heavy armor.Reach Training
If you hit with a reach weapon, you can move the target 5 feet, but they must remain within your reach. This movement does not provoke attacks of opportunity.Shield Training
If you succeed in a weapon attack while wielding a shield, you can push your target 5 feet away from you. This movement does not provoke attacks of opportunity.Slashing Training
You deal an extra 1d6 damage to creatures wearing lgiht, natural or no armor.Versatile Training
While wielding a versatile weapon in two hands, you gain +1 AC.Merchants
The Adventurer's Emporium
- Magic Item Shop
Purpose / Function
Wizard Tower
As the ship has Wizard Tower, it provides Wizards on this ship following abilities, while they are on the ship:- Writing spells to their spellbooks costs only half of the price and only half of the time. This effect does not combine with other effects that reduce cost or time.
- Spell Scrying does not require it's material components and instead costs 100 gold pieces.
Defenses
Wizard Tower
As the ship has Wizard Tower, it has access to following Lair Actions.- Flesh to Stone. All hostile creatures standing on the ship's deck are affected by spell Flesh to Stone ( DC 18 ). This ability has cooldown of 1 day.
- Arcane Surge. The highest level Wizard on the deck can use this Lair action to cast spell using his highest spell slot available.
- Arcane Restoration. The highest level Wizard on the deck can use this Lair action to restore all spell slots. This ability has cooldown of 1 week.
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