Armstaff

This polearm resembles a long arm with a clawed hand. The claws can be used for either stabbing or snagging an opponent, depending on technique, allowing the weapon to be used either like a trident or like a mancatcher.   On a succesful hit with an armstaff, you can forego damage to instead attempt a grapple check (without the –4 penalty for not having two hands free) as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. On a critical hit, the weapon can be used to both damage and grapple.   While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, you end the grapple with that action.
Item type
Weapon, Melee
Weight
10 lbs.
Base Price
15 gp.

Armstaff (Polearms)

Damage
Small 1d4 ; Medium 1d6
Type
Piercing
Critical
20/x2
Weapon Category
Two-handed Melee
Weapon Type
Exotic

Special Grapple. Reach.