Cloud of Seasickness

Cloud of Seasickness
Conjuration (creation) [poison]
Fortitude (negates)
SR: No
V, S, M (a piece of seaweed)
1 standard action, 1 round/level, close
This spell functions like Stinking Cloud, except as noted above, creating a bank of fog like that created by Fog Cloud, except that the vapors are sickening. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.
Cloud of Seasickness can be made permanent with a Permanency spell (requiring a 9th-level caster and costing 2,500 gp). A permanent Cloud of Seasickness dispersed by wind reforms in 10 minutes.
The effects created by this spell do not move with a vehicle.

Effect: cloud spreads in 20-ft. radius, 20 ft. high
Professions
Arcanist [2], Cleric [2], Druid [2], Oracle [2], Sorcerer [2], Warpriest [2], Wizard [2].

Celestial Focus
Whirling-in-Rags, the Queen of the Sea [Exclusive]
Material Components
A piece of seaweed.
Related School
Conjuration (creation) [poison]
Effect Duration
1 round/level
Effect Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Legality
Illegal (Survivor Spell)