Communal Resist Energy

Communal Resist Energy
Abjuration
Fortitude negates (harmless)
SR: Yes (harmless)
V, S, DF
1 standard action, 10 minutes/level, touch
This spell functions like Resist Energy, except you divide the duration in 10-minute intervals among the creatures touched. This abjuration grants the creatures touched limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subjects gain resist energy 10 against the energy type chosen, meaning that each time the creatures are subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creatures' hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipients' equipment as well.
Resist Energy absorbs only damage. The subjects could still suffer unfortunate side effects.
Resist Energy overlaps (and does not stack with) Protection from Energy. If a character is warded by Protection from Energy and Resist Energy, the protection spell absorbs damage until its power is exhausted.

Target: creatures touched
Professions
Alchemist [3], Arcanist [3], Cleric [3], Druid [3], Inquisitor [3], Investigator [3], Occultist [3], Oracle [3], Paladin [3], Psychic [3], Ranger [3], Sorcerer [3], Summoner [3], Warpriest [3], Wizard [3].

Related School
Abjuration
Effect Duration
10 minutes/level
Effect Casting Time
1 standard action
Range
Touch
Legality
Legal to know and use.

Known Casters
Dido Saint-Germain (d.) [Alchemist]