Elemental Body IV
Elemental Body IV
This spell functions as Elemental Body III, except that it also allows you to assume the form of a Huge air elemental, Huge earth elemental, Huge fire elemental, or Huge water elemental. The abilities you gain depend upon the elemental. The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
Air Elemental: If the form you take is that of a Huge air elemental, you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Earth Elemental: If the form you take is that of a Huge earth elemental, you gain a +8 size bonus to your Strength, a -2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.
Fire Elemental: If the form you take is that of a Huge fire elemental, you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.
Water Elemental: If the form you take is that of a Huge water elemental, you gain a +4 size bonus to your Strength, a -2 penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. You also gain swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
Target: you
Transmutation (polymorph)
None
SR: No
V, S, M (the element you plan to assume)
1 standard action, 1 minute/level, personal
Air Elemental: If the form you take is that of a Huge air elemental, you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Earth Elemental: If the form you take is that of a Huge earth elemental, you gain a +8 size bonus to your Strength, a -2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.
Fire Elemental: If the form you take is that of a Huge fire elemental, you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.
Water Elemental: If the form you take is that of a Huge water elemental, you gain a +4 size bonus to your Strength, a -2 penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. You also gain swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
Target: you
South Star
East Star
West Star
Material Components
The element you plan to assume.
Related School
Transmutation (polymorph)
Effect Duration
1 minute/level
Effect Casting Time
1 standard action
Range
Personal