Freedom of Movement

Freedom of Movement
Abjuration
Will negates (harmless)
SR: Yes (harmless)
V, S, M (leather strip bound to target), DF
1 standard action, 10 minutes/level, personal or touch
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, Solid Fog, Slow, and Web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.

Target: you or creature touched
Professions
Alchemist [4], Bard [4], Cleric [4], Druid [4], Inquisitor [4], Investigator [4], Medium [4], Mesmerist [4], Occultist [4], Oracle [4], Skald [4], Spiritualist [4], Warpriest [4].

Material Components
A leather strip bound to the target.
Related School
Abjuration
Effect Duration
10 minutes/level
Effect Casting Time
1 standard action
Range
Personal or Touch
Legality
Legal to know and use.