Hedging Weapons

Hedging Weapons
Abjuration [force]
None
SR: No
V, S, DF
1 standard action, 1 minute/level, personal
A weapon made from divine force appears and floats near you.
This weapon takes the shape of your deity’s favoured weapon (if you have no deity, the weapon appears as a simple weapon with special significance to you). You gain one additional weapon at 6th level and every 4 caster levels thereafter—two at 6th, three at 10th, four at 14th, and a maximum of five weapons at 18th level. The weapon averts and deflects attacks, granting you a +1 deflection bonus to AC for each weapon summoned (maximum +5 at 18th level). As a standard action, you can grasp a weapon and throw it as a ranged attack at any target you can see within 30 feet of you (even if it’s a type of weapon that can’t normally be thrown).
On a successful hit, the weapon deals 2d6 points of force damage to the target. This force weapon has the same threat range and critical multiplier as a standard weapon of its type, but no other special abilities. Because it deals force damage, DR doesn’t apply.
Each weapon thrown lowers the total deflection bonus to your AC by 1 as it disappears immediately after the attack action. The spell immediately ends once you throw all the weapons.

Target: you
Professions
Antipaladin [1], Cleric [1], Inquisitor [1], Oracle [1], Paladin [1], Warpriest [1].

Related School
Abjuration [force]
Effect Duration
1 minute/level
Effect Casting Time
1 standard action
Range
Personal
Legality
Legal to know and use.
Note: Certain favoured weapons would demonstrate illegal worship of an unsanctioned deity.