Hex Glyph

Hex Glyph
Abjuration
See text
SR: No (object) and Yes (see text)
V, S, M (powdered diamond worth 200 gp)
10 minutes, permanent until discharged, touch
This spell functions like the 'Spell Glyph' version of Glyph of Warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell. If the hex has a target, it targets the intruder. If the hex has an area or an amorphous effect, the area or effect is centered on the intruder. The triggered hex uses this spell’s caster level and DC.
Spell Glyph: You can store any harmful spell of 3rd level or lower that you know. All level-dependent features of the spell are based on your caster level at the time of casting the glyph. If the spell has a target, it targets the intruder. If the spell has an area or an amorphous effect, the area or effect is centered on the intruder. If the spell summons creatures, they appear as close as possible to the intruder and attack. Saving throws and spell resistance operate as normal, except that the DC is based on the level of the spell stored in the glyph.
Read Magic allows its caster to identify a Hex Glyph with a successful DC 13 Knowledge (arcana) check. Identifying the glyph does not discharge it and indicates that it stores a hex, but does not indicate the effect of that hex.

Target or Area: object touched or up to 5 sq. ft./level
Professions
Shaman [3], Witch [3].

Material Components
Powdered diamond worth 200 gp.
Related School
Abjuration
Effect Duration
Permanent until discharged
Effect Casting Time
10 minutes
Range
Touch
Legality
Legal to know and use.

Known Casters
Wargana Pendulus [Witch]