Inflict Critical Wounds

Inflict Critical Wounds
Necromancy
Will half
SR: Yes
V, S
1 standard action, instantaneous, touch
When laying your hand upon a creature, you channel negative energy that deals 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
This spell is a stronger version of Inflict Serious Wounds.

Target: creature touched
Professions
Cleric [4], Inquisitor [4], Occultist [4], Oracle [4], Shaman [4], Warpriest [4], Witch [5].

Celestial Focus
The Soldier
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Touch