Inflict Critical Wounds
Inflict Critical Wounds
When laying your hand upon a creature, you channel negative energy that deals 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
This spell is a stronger version of Inflict Serious Wounds.
Target: creature touched
Necromancy
Will half
SR: Yes
V, S
1 standard action, instantaneous, touch
This spell is a stronger version of Inflict Serious Wounds.
Target: creature touched
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Touch