Inflict Moderate Wounds

Inflict Moderate Wounds
Necromancy
Will half
SR: Yes
V, S
1 standard action, instantaneous, touch
When laying your hand upon a creature, you channel negative energy that deals 2d8 points of damage + 1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
This spell is a stronger version of Inflict Light Wounds.

Target: creature touched
Professions
Antipaladin [3], Cleric [2], Inquisitor [2], Occultist [2], Oracle [2], Shaman [2], Warpriest [2], Witch [2].

Celestial Focus
The Soldier
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Touch