Keif Vigour

Keif Vigour
Transmutation
Will negates
SR: Yes
V, S, M (a dose of keif worth 15 gp)
1 standard action, 1 round/level; see text, touch
The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell’s duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can’t spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.
Target: living creature touched
Professions
Alchemist [1], Antipaladin [1], Arcanist [1], Bloodrager [1], Cleric [1], Druid [1], Investigator [1], Magus [1], Medium [1], Oracle [1], Psychic [1], Shaman [1], Sorcerer [1], Summoner [1], Warpriest [1], Wizard [1].

Material Components
A dose of keif worth 15 gp.
Related School
Transmutation
Effect Duration
1 round/level; see text
Effect Casting Time
1 standard action
Range
Touch
Legality
Legal to know and use.

Known Casters
Sonata Underhand [Alchemist]