Light Prison
Light Prison
Rays of light burst forth from your outstretched hand, encircling each target’s space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the Light Prison. A creature enclosed in a Light Prison can attack, cast spells, and otherwise act normally as long as it stays within the Light Prison. However, if a creature passes through the walls of a Light Prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.
Target: one creature/2 levels
Evocation [light]
Reflex negates
SR: Yes
V, S
1 standard action, 1 round/level, close
Target: one creature/2 levels
Salsabil
Related School
Evocation [light]
Effect Duration
1 round/level
Effect Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)