Magic Aura

Magic Aura
Illusion (glamer)
None (see text)
SR: No
V, S, F (a small square of silk)
1 standard action, 1 day/level, touch
You alter an item’s aura so that it registers to detect spells (and spells with similar capabilities) as though it were non-magical, or a magic item of a kind you specify, or the subject of a spell you specify. If the object bearing Magic Aura has Identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object’s actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.
If the targeted item’s own aura is exceptionally powerful (if it is an artifact, for instance), Magic Aura doesn’t work.

Target: one touched object weighing up to 5 lbs./level
Professions
Arcanist [1], Bard [1], Mesmerist [1], Occultist [1], Psychic [1], Skald [1], Sorcerer [1], Wizard [1].

Material Components
A small square of silk that must be passed over the object that receives the aura.
Related School
Illusion (glamer)
Effect Duration
1 day/level
Effect Casting Time
1 standard action
Range
Touch
Legality
Legal to know and use.