Miracle

Miracle
Evocation
See text
SR: Yes
V, S; see text
1 standard action, see text, see text
You don’t so much cast a Miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
A Miracle can do any of the following things:
  • Duplicate any cleric spell of 8th level or lower.
  • Duplicate any other spell of 7th level or lower.
  • Undo the harmful effects of certain spells, such as feeblemind or insanity.
  • Have any effect whose power level is in line with the above effects.
Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:
  • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.
  • Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error.
  • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.
In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.

Target, Effect, or Area: see text
Professions
Cleric [9], Oracle [9], Warpriest [9].

Material Components
See text
Related School
Evocation
Effect Duration
See text
Effect Casting Time
1 standard action
Range
See text
Legality
Legal to know and use.