Ray of Exhaustion

Ray of Exhaustion
Necromancy
Fortitude (partial) ; see text
SR: Yes
V, S, M (a drop of sweat)
1 standard action, 1 minute/level, close
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.

Effect: ray
Professions
Arcanist [3], Bloodrager [3], Mesmerist [3], Sorcerer [3], Witch [3], Wizard [3].

Material Components
A drop of sweat.
Related School
Necromancy
Effect Duration
1 minute/level
Effect Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Legality
Legal to know and use.