Spiritual Squire
Spiritual Squire
This spell causes an ally made of pure force to appear in a single 5-foot square within range. The ally takes the form of a servant of your god (if any) or an ancestor. The Spiritual Squire occupies its space, though you and your allies can move through it, since it is your ally. While the Spiritual Squire appears to wear armour and carry a weapon, it cannot make attacks and does not threaten any spaces. On your turn, the Spiritual Squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 pounds per caster level, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armour (which then takes half the normal time). When the Spiritual Squire attempts the aid another action in combat, its attack bonus is equal to your base attack bonus + your Wisdom modifier.
Each round after the first as a swift action, you can order the Spiritual Squire to move. It has a speed of 30 feet. Being a construct of force, the spiritual squire cannot be harmed by any physical attacks, but Disintegrate, Dispel Magic, a rod of cancellation, or a sphere of annihilation affects it. A spiritual squire’s AC against touch attacks is 10.
Effect: spiritual squire of force
Evocation [force]
None
SR: No
V, S, DF
1 standard action, 1 minute/level, medium
Each round after the first as a swift action, you can order the Spiritual Squire to move. It has a speed of 30 feet. Being a construct of force, the spiritual squire cannot be harmed by any physical attacks, but Disintegrate, Dispel Magic, a rod of cancellation, or a sphere of annihilation affects it. A spiritual squire’s AC against touch attacks is 10.
Effect: spiritual squire of force
Related School
Evocation [force]
Effect Duration
1 minute/level
Effect Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Note: Summoning a denizen of one of the unsanctioned deities is illegal.