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Labyrinth Hound

B-Rank Threat
In a realm where exile and banishment are a fate worse than death, the Labyrinth Hounds have found a curious reprieve. These enigmatic creatures, once native to the unforgiving underworld, were cast out to the land of Pangea, deemed too weak to endure the harsh reality of the infernal plane. Yet, in their newfound home, the Labyrinth Hounds have evolved into formidable beings, shrouded in mystery and endowed with unique talents.   These large, ebony canines boast two to four distinct heads, each possessing an eerie intelligence and acute senses. Their pitch-black fur, a vestige of their underworld origins, cloaks their muscular bodies, giving them an imposing, otherworldly presence. However, it is the Labyrinth Hounds' uncanny olfactory prowess that truly sets them apart.   Their supernatural sense of smell enables them to navigate the most confounding labyrinths with ease, unearthing hidden entrances and secret pathways as if guided by an unseen force. This enigmatic talent has earned them a revered status among those who dare to explore the perilous twists and turns of ancient mazes.   As the Labyrinth Hounds traverse the realms, their eerie howls echo through the winding corridors, a haunting tribute to their forsaken past and a testament to their indomitable spirit. Their ability to conquer the most perplexing labyrinths speaks to the adaptability and resilience of these once-spurned creatures, who have managed to transform their exile into a remarkable gift. In the shadows of the labyrinthine passages they now call home, the Labyrinth Hounds serve as a symbol of the power that lies within even the most unlikely of beings.  

Labyrinth Hound


  Large monstrosity, neutral evil   Danger Rating: B-Rank   Health: 85 (10d10 + 30)   Armor Class: 15 (natural armor)   Speed: 12 meters   Stats:   Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 8 (-1)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Saving Throws: Dex +4, Wis +3
  Skills: Perception +5, Stealth +4
  Senses: Darkvision 30 meters, passive Perception 15   Fighting Style: The Labyrinth Hound is a cunning and elusive predator. It excels at stalking its prey in maze-like environments, striking with surprise and overwhelming force.   Active Abilities:   Pounce: If the Labyrinth Hound moves at least 6 meters straight toward a creature and then hits it with a bite attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Labyrinth Hound can make one bite attack as a bonus action.

  Infernal Tracking: The Labyrinth Hound can track any creature it has encountered before unerringly through mazes, even if the tracks are old or otherwise obscured.
  Passive Abilities:   Maze Walker: The Labyrinth Hound can move through any non-magical maze-like environment without penalty. It ignores difficult terrain created by mazes.
  Keen Hearing and Smell: The Labyrinth Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  Actions:

Multi-Attack: The Labyrinth Hound may use it's bite attack 3 times per turn.   Bite: Melee Weapon Attack: +6 to hit, reach 1.5 meters, one target. Hit: 1d6 +2 piercing damage.
Claw: Melee Weapon Attack: +6 to hit, reach 1.5 meters, one target. Hit: 2d6 +4 slashing damage.
  Loot:   The Labyrinth Hound may drop 1d4 gemstones (worth 50 gold each)
Maze Collar: a magical collar that grants advantage on Survival checks made in maze-like environments.

Infernal Beast, Pathfinders

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