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Mordraak, the Mind Flayer

In the profane depths of the nether realms, where the light of hope is extinguished and the darkness reigns supreme, there exists a monstrous being of unspeakable horror – Mordraak, the Mind Flayer. A hooded skeleton with the grotesque visage of an octopus, Mordraak serves as the powerful hierophant and merciless servant of the three dark gods of the Infernal Mind, its twisted form a nightmarish testament to their malevolent influence.   Mordraak's mind, forever warped by its infernal masters, is fractured into three distinct personalities, each embodying an aspect of its unholy trinity. Rage, a maelstrom of fury and wrath, seeks to unleash unbridled destruction upon all who dare defy the dark gods' will. Insidious, a master of deception and manipulation, weaves a web of lies and illusions to ensnare the unwary. And Deceptive, a cruel trickster with a penchant for treachery, delights in the torment and suffering of its victims.   In the presence of Mordraak, the very air seems to vibrate with sinister intent, as the Mind Flayer's malevolent thoughts echo like whispers in the dark. The dread of its inhuman gaze, with its unblinking, soulless eyes, is enough to chill the hearts of even the most courageous of souls. Mordraak's tentacled maw, ever-hungry for the minds of its prey, stretches into a grotesque parody of a grin as it seeks to devour the thoughts and memories of those unfortunate enough to cross its path.   As the hierophant of the Infernal Mind, Mordraak the Mind Flayer ceaselessly toils to bring about the dark gods' sinister designs, its very existence a symbol of the unfathomable horrors that lurk in the darkest corners of the cosmos.


Active Abilities:
  Wrathful Maelstrom: Mordraak channels its fury into a devastating energy blast, targeting up to three creatures within a 30-foot cone. Each targeted creature must make a Dexterity saving throw (DC 18) or take 8d8 force damage. On a successful save, they take half damage.
  Illusory Ensnarement: Mordraak weaves an intricate web of illusions, targeting a single creature within 60 feet. The target must make an Intelligence saving throw (DC 17) or become ensnared in illusory bonds, suffering disadvantage on attack rolls and ability checks for 1d4 rounds. Additionally, Mordraak gains advantage on attacks against the ensnared target.
  Tormenting Gaze: Mordraak focuses its gaze on a single creature within 60 feet. The target must make a Wisdom saving throw (DC 16) or be stunned for 1 round, unable to take any actions or reactions. The target can repeat the saving throw at the end of each of its turns to end the effect.
  Devour Memories: Mordraak extends its tentacled maw towards a single creature within 10 feet. The target must make an Intelligence saving throw (DC 17) or take 6d6 psychic damage and have disadvantage on Wisdom and Charisma saving throws for 1 minute. Additionally, Mordraak gains temporary hit points equal to half the damage dealt.
  Infernal Surge: Mordraak taps into the power of the Infernal Mind, causing a surge of malevolent energy to erupt within a 40-foot radius. All creatures in the area must make a Constitution saving throw (DC 19) or take 10d10 necrotic damage and have their movement speed halved for 1d4 rounds. Mordraak gains resistance to all damage types until the end of its next turn.
  Passive Abilities:
  Malevolent Presence: All enemies within 30 feet of Mordraak suffer a -2 penalty to attack rolls, saving throws, and ability checks.
  Threefold Personality: Once per round as a bonus action, Mordraak can switch between its three personalities—Rage, Insidious, and Deceptive—allowing it to gain the benefits of a specific personality for that round. Rage state gives +5 to physical damage rolls. Insidious gives +5 to magical rolls. Deceptive gives the ability to temporarily turn invisible.
  Psychic Resilience: Mordraak has advantage on saving throws against any spell or ability that would affect its mind or alter its thoughts, such as charm, fear, or mind control effects.
  Unholy Hierophant: At the start of each of its turns, Mordraak regains 20 hit points. Additionally, whenever Mordraak deals damage, it gains a stack of Hierophant's Fury, increasing its damage output by 5% per stack. These stacks reset at the end of each of Mordraak's turns.
  Tentacle Grasp: Once per round, when Mordraak hits a creature with a melee attack, it can use a bonus action to attempt a grapple. The target must make a Strength (Athletics) or Dexterity (Acrobatics) check contested by Mordraak's Strength (Athletics) check. On a failure, the target is grappled and restrained until the start of Mordraak's next turn.
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