N'ktharaz - The Veiled Emissary
N'ktharaz, the Veiled Emissary. Cloaked in the deceptive guise of a nondescript, hooded figure, the Emissary's true form remains obscured, its nine powerful arms hidden within the darkness of its draping cloak, awaiting the opportune moment to unleash their dreadful might.
Wielding the forbidden exocosmic powers granted by the Old Gods, N'ktharaz manipulates the very fabric of reality, bending space and time to its eldritch will. A master of shifting its position at will, the Emissary weaves through the unseen corners of existence, leaving a trail of whispers and dread in its wake.
N'ktharaz's enigmatic machinations span millennia, its illusive goals unfathomable to the fragile minds of mortal kind. On rare occasions, it deigns to visit, trade, and converse with seemingly random individuals, its inscrutable intentions concealed beneath a veneer of darkened diplomacy. To encounter the Emissary is to glimpse the vast and terrible machinations that serve the Old Gods, as the Veiled One deftly orchestrates the convergence of ancient, cosmic plans.
In the presence of N'ktharaz, the air seems to tremble with the weight of forbidden knowledge, the very atmosphere permeated by the palpable dread of the unknown. Those who dare to engage with the Veiled Emissary find themselves ensnared in a web of cosmic horror, unable to escape the inexorable pull of its arcane designs. And as the Old Gods stir in the depths of the universe, N'ktharaz, their enigmatic servant, ceaselessly toils to bring about their insidious will.
Dexterity: 24 (+7)
Constitution: 20 (+5)
Intelligence: 22 (+6)
Wisdom: 20 (+5)
Charisma: 24 (+7)
Saving Throws: Dexterity +14, Constitution +13, Wisdom +13, Charisma +14
Skills: Deception +14, Insight +13, Stealth +14 Senses: Darkvision 120 ft., passive Perception 18 Facts/Weaknesses revealed through Wisdom throws (DC 18): The Veiled Emissary draws its strength from the Old Gods. Severing its connection to them weakens its power significantly. The Emissary's shifting form can be temporarily disrupted by blinding it with a bright light, making it vulnerable to attacks. The ancient symbols etched on N'ktharaz's cloak serve as a conduit for its otherworldly abilities. Destroying these symbols can temporarily disrupt its control over reality. Armor Class: 22 Speed: 12 meters Fighting Style: N'ktharaz is a cunning and elusive opponent, utilizing its high Dexterity and Deception skills to misdirect and confuse its adversaries. It relies on hit-and-run tactics, exploiting its shifting form to remain unpredictable. Active Abilities and Spells: Eldritch Displacement: As a bonus action, N'ktharaz can teleport up to 30 meters to an unoccupied space it can see. Reality Warp: Once per round, N'ktharaz can choose to make one attack against a target, causing 4d8 psychic damage on a hit. The target must make a DC 18 Wisdom saving throw or be stunned until the end of their next turn. Cosmic Shroud: N'ktharaz can activate a protective barrier, gaining resistance to all damage types except force and psychic for 1 minute. This ability recharges after a long rest. Passive Abilities: Shifting Form: N'ktharaz has advantage on Dexterity saving throws and can't be surprised. Veiled Presence: Any creature within 30 meters of N'ktharaz must make a DC 18 Wisdom saving throw at the start of their turn or suffer disadvantage on all attack rolls and ability checks until the start of their next turn. Exocosmic Manipulation: N'ktharaz can use its reaction to impose disadvantage on any saving throw made against a spell or ability cast by another creature within 18 meters. Dominate Creation 8th-level enchantment (Elder Eldritch) Casting Time: 1 reaction, which you take when you witness the casting of a spell or the activation of a construct within 60 feet of you. Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the unfathomable powers of the Eldritch and reach out to dominate the very essence of creation. When you cast this spell, you attempt to seize control over the construct or the spell being cast within range. Choose one of the following options: Construct Domination: You target a construct within range, whether it is a divine, mechanical, or magical creation. The target must make a Wisdom saving throw. On a failed save, the target becomes charmed by you for the spell's duration, and you gain complete control over its actions. You can mentally command the target as a bonus action on your turns, and it obeys your commands to the best of its abilities. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Spell Subjugation: You target a spell being cast within range, whether it is a creature casting a spell or the activation of a magical effect. The spell's caster must make a Wisdom saving throw. On a failed save, the spell fails, and you gain control over its effects. You can choose new targets for the spell, redirect its energy, or change its trajectory, subject to the limitations of the original spell's parameters. This control lasts until the end of your next turn. Regardless of which option you choose, while concentrating on this spell, you gain a limited understanding of the targeted construct or spell. You learn its current hit points or spell level, any active effects or conditions affecting it, and the general nature of its abilities. Additionally, you can communicate telepathically with the affected construct if it has the capability to understand languages. The spell ends if you lose concentration, if the duration expires, or if the targeted construct or spell successfully resists the control with a successful saving throw. If the spell ends while you still have control, the construct or spell returns to its original state, and any actions you commanded it to take become null and void. At Higher Levels: When you cast this spell using a spell slot of 9th level, the duration increases to 10 minutes Loot: Defeating N'ktharaz, the Veiled Emissary, grants the following rewards: The Emissary's Cloak: A magical cloak that grants advantage on Stealth checks and resistance to psychic damage. Tome of Forbidden Knowledge: A grimoire containing ancient and powerful spells, allowing the user to add two additional spells of their choice to their spellcasting repertoire.
N'ktharaz, the Veiled Emissary
Alignment: Lawfully Evil Danger Rating: Primal-Rank Threat Health: 400 (20d20 + 200) Stats: Strength: 18 (+4)Dexterity: 24 (+7)
Constitution: 20 (+5)
Intelligence: 22 (+6)
Wisdom: 20 (+5)
Charisma: 24 (+7)
Saving Throws: Dexterity +14, Constitution +13, Wisdom +13, Charisma +14
Skills: Deception +14, Insight +13, Stealth +14 Senses: Darkvision 120 ft., passive Perception 18 Facts/Weaknesses revealed through Wisdom throws (DC 18): The Veiled Emissary draws its strength from the Old Gods. Severing its connection to them weakens its power significantly. The Emissary's shifting form can be temporarily disrupted by blinding it with a bright light, making it vulnerable to attacks. The ancient symbols etched on N'ktharaz's cloak serve as a conduit for its otherworldly abilities. Destroying these symbols can temporarily disrupt its control over reality. Armor Class: 22 Speed: 12 meters Fighting Style: N'ktharaz is a cunning and elusive opponent, utilizing its high Dexterity and Deception skills to misdirect and confuse its adversaries. It relies on hit-and-run tactics, exploiting its shifting form to remain unpredictable. Active Abilities and Spells: Eldritch Displacement: As a bonus action, N'ktharaz can teleport up to 30 meters to an unoccupied space it can see. Reality Warp: Once per round, N'ktharaz can choose to make one attack against a target, causing 4d8 psychic damage on a hit. The target must make a DC 18 Wisdom saving throw or be stunned until the end of their next turn. Cosmic Shroud: N'ktharaz can activate a protective barrier, gaining resistance to all damage types except force and psychic for 1 minute. This ability recharges after a long rest. Passive Abilities: Shifting Form: N'ktharaz has advantage on Dexterity saving throws and can't be surprised. Veiled Presence: Any creature within 30 meters of N'ktharaz must make a DC 18 Wisdom saving throw at the start of their turn or suffer disadvantage on all attack rolls and ability checks until the start of their next turn. Exocosmic Manipulation: N'ktharaz can use its reaction to impose disadvantage on any saving throw made against a spell or ability cast by another creature within 18 meters. Dominate Creation 8th-level enchantment (Elder Eldritch) Casting Time: 1 reaction, which you take when you witness the casting of a spell or the activation of a construct within 60 feet of you. Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the unfathomable powers of the Eldritch and reach out to dominate the very essence of creation. When you cast this spell, you attempt to seize control over the construct or the spell being cast within range. Choose one of the following options: Construct Domination: You target a construct within range, whether it is a divine, mechanical, or magical creation. The target must make a Wisdom saving throw. On a failed save, the target becomes charmed by you for the spell's duration, and you gain complete control over its actions. You can mentally command the target as a bonus action on your turns, and it obeys your commands to the best of its abilities. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Spell Subjugation: You target a spell being cast within range, whether it is a creature casting a spell or the activation of a magical effect. The spell's caster must make a Wisdom saving throw. On a failed save, the spell fails, and you gain control over its effects. You can choose new targets for the spell, redirect its energy, or change its trajectory, subject to the limitations of the original spell's parameters. This control lasts until the end of your next turn. Regardless of which option you choose, while concentrating on this spell, you gain a limited understanding of the targeted construct or spell. You learn its current hit points or spell level, any active effects or conditions affecting it, and the general nature of its abilities. Additionally, you can communicate telepathically with the affected construct if it has the capability to understand languages. The spell ends if you lose concentration, if the duration expires, or if the targeted construct or spell successfully resists the control with a successful saving throw. If the spell ends while you still have control, the construct or spell returns to its original state, and any actions you commanded it to take become null and void. At Higher Levels: When you cast this spell using a spell slot of 9th level, the duration increases to 10 minutes Loot: Defeating N'ktharaz, the Veiled Emissary, grants the following rewards: The Emissary's Cloak: A magical cloak that grants advantage on Stealth checks and resistance to psychic damage. Tome of Forbidden Knowledge: A grimoire containing ancient and powerful spells, allowing the user to add two additional spells of their choice to their spellcasting repertoire.
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