BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

The Infernal Mind

Brotherhood of insanity - The Infernal mind

In the accursed realm of the Tormented Triad, the soul is plunged into a nightmarish world born from a power vacuum infused with infernal and chaotic energy. From the very fabric of reality, a screaming soul tear gave birth to three tormented brothers, twisted embodiments of primal corruption. This unholy realm is a swirling maelstrom of darkness and madness, where the laws of nature bow before the unfathomable whims of the three deities.   Tox, the being of wild indulgence, weaves a web of temptation with his sweet, beguiling voice, luring souls into a spiral of excess and hedonism. The air is thick with the cloying scent of forbidden delights, a perpetual haze of intoxication that ensnares the unsuspecting. Furo, the hate-filled creature with large horns and sulfuric breath, unleashes his wrath upon the realm, his fury manifesting in tempestuous storms and apocalyptic landscapes scarred by eternal conflict. The echoes of suffering and anguish reverberate throughout this forsaken land, a testament to the relentless torment inflicted upon its inhabitants.   The most insidious of the three, Amentio, stalks the shadows, an elusive and terrifying creature that remains unseen until the moment its sticky claws ensnare the sanity of a soul. In this realm, the line between reality and illusion is blurred beyond recognition, and the most primal fears are brought to life in the darkness.   Power in this accursed realm is drawn from the insane acts of mortals and the sacrifices offered by their devout followers. Each perverse offering only serves to strengthen the twisted pantheon, fueling the malevolent forces that rule over this realm of nightmares and chaos.
________________________

Furo, the God of Fury

Hate-filled creature with large horns and sulfuric breath, unleashing wrath upon the realm, manifesting in tempestuous storms and scarred landscapes of eternal conflict.

Alignment: Chaotic Evil

Danger Rating: God-Rank (GR)

Health: 100,000 hit points

Stats and Modifiers:

Strength: 30 (+10)
Dexterity: 22 (+6)
Constitution: 30 (+10)
Intelligence: 24 (+7)
Wisdom: 26 (+8)

Charisma: 28 (+9)
Saving Throws: Strength +20, Constitution +20, Intelligence +17, Wisdom +18, Charisma +19
Skills: Intimidation +19, Perception +18, Arcana +17

Senses: Blindsight 120 ft., Darkvision 120 ft., Passive Perception 28

Armor Rating: 25 (natural armor)


Speed: 30 meters

Fighting Style: Furo's fighting style is relentless and brutal. He charges into battle with an unyielding fury, using his immense strength to unleash devastating attacks and wreak havoc upon his foes.
Active Abilities and Spells:

Apocalyptic Roar (Recharge 5-6): Furo unleashes a thunderous roar, affecting all creatures within a 200-meter radius. Each creature must make a DC 25 Constitution saving throw or take 20d10 thunder damage and become deafened for 1 minute.

Raging Tempest (Recharge 6): Furo conjures a raging storm, creating a 100-meter radius zone of chaos. The storm deals 10d12 lightning damage to all creatures within its area at the start of their turn. Additionally, all creatures within the storm suffer disadvantage on all saving throws and attack rolls.


Sulfuric Breath (Recharge 5-6): Furo breathes a cloud of sulfurous gas in a 30-meter cone. Each creature in the area must make a DC 24 Dexterity saving throw or take 12d10 acid damage and be poisoned for 1 minute.


Whirlwind: Furo conjures a large axe and spins around becoming a tornado of destruction. creatures within a 5-meter radius must make a DC 30 Dexterity saving throw or take 20d10 Slicing damage

Passive Abilities:


Godlike Resilience: Furo has advantage on saving throws against spells and other magical effects. He is immune to being charmed, frightened, or paralyzed.

Wrathful Aura: Furo emanates an aura of pure fury within a 30-meter radius. Any creature that starts its turn within the aura takes 10d6 fire damage and must succeed on a DC 24 Wisdom saving throw or be overwhelmed by rage, inflicted by Berserk for 10 turns. They can repeat the saving throw at the end of each of their turns, ending the effect on a success.


Loot: Defeating Furo, the God of Fury, is a monumental feat. While he cannot be slain permanently, his defeat grants the adventurers a boon—a piece of his divine essence. This essence can be used to forge a legendary weapon or imbue a powerful artifact with immense destructive capabilities. However, wielding such power comes with great risks and potential consequences.

_________________________

Amentio, the Shadowy God of Fear   Alignment: Chaotic Evil   Danger Rating: God-Rank   Health: 100,000 hit points   Stats:   Strength: 30 (+10) Dexterity: 30 (+10) Constitution: 30 (+10) Intelligence: 30 (+10) Wisdom: 30 (+10) Charisma: 30 (+10) Saving Throws: Strength +20, Dexterity +20, Constitution +20, Intelligence +20, Wisdom +20, Charisma +20   Skills: Stealth +20, Intimidation +20   Senses: Darkvision 120 meters, Truesight 120 meters, Passive Perception 30   Armor Rating: 25   Speed: 30 meters   Fighting Style: Amentio strikes fear into the hearts of its foes, manipulating shadows and spreading terror throughout the battlefield. It remains elusive, using its amorphous form and long snaking arms to ensnare and torment its victims.   Active Abilities and Spells:   Shadowy Grasp: Amentio extends its long snaking arms towards a target within 30 meters. The target must make a DC 25 Dexterity saving throw or take 10d10 psychic damage and be restrained until the end of their next turn. Terrifying Aura: Amentio radiates an aura of pure fear within a 60-meter radius. All creatures within the aura must make a DC 25 Wisdom saving throw or become frightened for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success. Shadow Step: Amentio disappears into the shadows and reappears up to 60 meters away. It can use this ability as a bonus action on each of its turns. Passive Abilities:   Ethereal Form: Amentio is immune to all non-magical damage and can move through objects and creatures as if they were difficult terrain. Aura of Illusion: Amentio constantly distorts reality, granting it advantage on all Dexterity saving throws and Stealth checks. Godlike Resistance: Amentio has advantage on all saving throws against spells and other magical effects. Unseen Presence: Amentio cannot be detected by any means, except for creatures with Divine Sight. Divine Essence: When Amentio is defeated in battle, it cannot truly die. Instead, it dissipates into a cloud of shadowy mist, leaving behind a divine essence of the god. This essence can be used to unlock unique abilities or rewards for the players.   Note: Amentio is designed as an undefeatable entity and serves as a formidable challenge for even a group of level 20 characters. Its purpose is to invoke fear and create an atmosphere of tension and suspense within the campaign.

_____________________________________________

Tox, the Goddess of Temptation

Alignment: Chaotic Neutral

Danger Rating: God-Rank

Health: 100,000 hit points

Stats:   Strength: 30 (+10)
Dexterity: 30 (+10)
Constitution: 30 (+10)
Intelligence: 30 (+10)
Wisdom: 30 (+10)
Charisma: 30 (+10)
Saving Throws: Strength +20, Dexterity +20, Constitution +20, Intelligence +20, Wisdom +20, Charisma +20
  Skills: Deception +20, Persuasion +20
  Senses: Darkvision 120 meters, Truesight 120 meters, Passive Perception 30   Armor Rating: 25   Speed: 30 meters   Fighting Style: Tox, the alluring Goddess of Temptation, weaves a web of seduction and indulgence. Her beguiling voice and intoxicating presence lead mortals astray, succumbing to their desires and embracing the path of pleasure.   Active Abilities and Spells:   Beguiling Voice: Tox utters a seductive incantation, targeting a creature within 30 meters. The target must make a DC 25 Wisdom saving throw or take 10d8 psychic damage and be charmed for 1 minute. The charmed creature regards Tox as a trusted ally and is willing to fulfill any reasonable request. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Enchanted Allure: Tox emits an aura of irresistible allure within a 60-meter radius. All creatures within the aura must make a DC 25 Wisdom saving throw or become charmed for 1 minute. The charmed creatures are drawn towards Tox and seek to indulge in their deepest desires. They can repeat the saving throw at the end of each of their turns, ending the effect on a success. Temptation's Embrace: Tox extends her hand towards a charmed creature within 30 meters. The target must make a DC 25 Wisdom saving throw or willingly consume a dose of a potent intoxicating substance. The creature becomes poisoned for 1 minute and suffers 10d10 poison damage. The damage is halved on a successful saving throw. Passive Abilities:   Ethereal Form: Tox is immune to all non-magical damage and can move through objects and creatures as if they were difficult terrain. Aura of Temptation: Tox's divine presence enhances the allure of pleasure and indulgence. She has advantage on all Charisma-based ability checks and saving throws. Goddesslike Resistance: Tox has advantage on all saving throws against spells and other magical effects.
Unseen Presence: Tox cannot be detected by any means, except for creatures with Truesight.

Divine Essence: When Tox is defeated in battle, she dissipates into a shimmering mist, leaving behind a divine essence of temptation. This essence can be used to unlock unique abilities or rewards for the players.

Note: Tox, as a goddess, exudes irresistible charm and embodies the power of temptation. Her abilities challenge the moral fortitude of the players and introduce complex choices within the campaign. Beware the enchanting allure of Tox, for succumbing to her temptations may lead to profound consequences.




Comments

Please Login in order to comment!