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Divine Blessings & Curses

The gods of the Sallesian Realms grant many boons and inflict many curses upon those that curry their favour or ire respectively. Many are fleeting & intense while others are long lasting or even permanent but often less powerful. The following is a non exhaustive list of known blessings and curses sent by the gods as well as which gods most commonly grant them, their general effects & duration, as well as any conditions that might apply:  

Blessings

Blessing of Erebos: Colloquially referred to as darkvision, the blessing of Erebos is the gift that allows a great many races of kin, monster, and outsider alike to peer through the umbral gloom bore from the consort of Nyx. While named for the plane that Erebus volunteered to embody at The Rebalancing, many entities hold the right to grant his blessing, not just Erebus himself. A majority of those with darkvision carry only the standard blessing while others (mostly those who live deep within Chthonia) often are given a much more potent version referred to as the superior blessing.   Blessing of Epimethius: There came a point in the Metisean War when the god of afterthought and sculptor of beasts fell too far in sorrow watching as so many of his creations, and the creations of other divinities, balanced on the brink of extinction and expended a great deal of his divine essence in order to protect them. This blessing made it so the beasts of the Panngraeca would no longer be collateral casualties of the calamities and violence wrought by mortals & immortals alike. Initially, the granting of this protection drained Epimethius to the point of Fading but he has since regained presence as, with the end of the Metisean War, the threat to the animals of the realms is nowhere near what it once was. His blessing still functions but largely in unforeseen ways. For example, the Rianan kin and other awakened beasts lose this blessing but so long as an adventurer's animal companion is not intentionally put in harm's way it will come out of deadly encounters completely unscathed. There has even been a documented case of a pet mouse surviving large scale death magic intended to wipe out powerful heroes because the caster was either unaware or impartial to the existence of said animal in the breast pocket of one of the heroes. Entire cities have been wiped off the map by assaults from vengeful dragons, leaving behind nearly all the vermin populations in states of varying fear or confusion.   Blessing of Menethropy: Something that can only truly be given by Selene, the prime Titan goddess of the moon, the gift of the Moonblessed makes one a werebeast free of madness or any other of the weaknesses that lycanthropes & therianthropes suffer from. The Moonblessed have no means of passing on their blessing through bite or infection like other werefolk but in some cases the blessing itself is placed not on the creature itself but on an item or a spirit which can be passed from one to another. In the case where such an item falls into the hands of one deemed unworthy by Selene, they will at best be unable to benefit from the blessing & at worst will be inflicted with a curse befitting of Selene's appraisal of their worth.
      Certain elven bloodlines known as Lythari have been granted a variant of this blessing that carries no hybrid form but is passed down to each and every elven child and rarely to children who share human or orcish ancestry in addition to their elven side.   Blessing of Mnemosyne: The most widely received and freely given of all divine blessings, the blessing of Mnemosyne is none other than the common language. A shared language rooted in no one culture and easily accessible to anyone at any time. For one to be granted this blessing one need only to utter a single prayer to Mnemosyne and they could conceivably learn the entirety of the common language at once, though such an occurrence is rare as it can put undue strain on a mortal mind. For those who reach maturity without learning common, the faithfuls of Mnemosyne recommend slowly over the course of three months bringing one's understanding of common up to par with their first language. The blessing itself not only includes knowledge of spoken language but also sign language, and if the kin in prayer is already literate, written language as well.   Blessing of the War Gods: A visible aura that encapsulates a strike —be it mind, magic, or martial might— guaranteeing not only that the strike will land true, but also with effect far greater than otherwise possible. This blessing has existed far longer than any count of years could possibly exist, with myths from the first age of heroes before the Metisean War featuring instances of such a gift. However it is the case that in recent centuries the blessing is given far more readily, as aspects of war in the divine are far less relevant when Polemus is banished from the lives of the kin to Kampe's grasp and even Ares himself has yet to recover from the Fading he suffered in The Burning during the height of the Keres period. However such a blessing is not infallible. Clerics who preside over the passage between life and death can exert their god's influence to interfere, and the metal adamantine innately radiates a magical field that neutralizes such blessings when crafted into armour using the proper techniques.  

Curses

Blight of Erebos: While the gift of darkvision is almost entirely beneficial, there are many who, when receiving the superior blessing of Erebos, do so at a cost. While they are granted the ability to peer through Erebus' gloom, their eyes become more susceptible to Aether's mists causing great discomfort when exposed to the light of the heavens. Luckily the widespread availability of obsidian eye-wear has made living in Aether's light with such sensitivity far more manageable.   Curse of Lycanthropy: Lycanthropy comes in many forms but those inflicted with it are always known as the Bloodcursed. The curse itself takes the form of a viral disease propagated through any transfer of bodily fluids (though many mistakenly believe the infection possible only from the bite) but always originates from a singular mortal who was cursed directly by a god. In modern times, such curses can most commonly be attributed to Artemis, Dionysus, or Hekate but any true god possesses the means if so inspired. The original Bloodcursed of a viral lineage suffers the most from their infliction— madness that turns them on any and every one around them including loved ones, painful and uncontrollable transformations, invulnerability to mundane harm not to protect them but to prolong their suffering and in contrast an extreme weakness to silver– so that Artemis might send her Hunt to end the Bloodcursed at any moment, and a degree of contagion that ensures those who survive an encounter with a lycanthrope join in their suffering but with a burning desire to inflict revenge on the kin who wrought such a fate upon them. The madness of lycanthropy is always strongest at the source and for each degree of separation away from the original Bloodcursed, one is able to retain more and more control over their body and mind until there comes a point where the werekin suffers no influence on their mind or hatred from a divine as result of their infliction and are no longer considered to be Bloodcursed. For more info on such werekin, see the Curse of Therianthropy below. Lycanthropy can be cured by certain restorative magic but proximity to the origin and the method in which they became a werebeast affect how resistant to removal the curse may be.   Curse of Therianthropy: Also known as true werefolk, therianthropes have complete control over themselves and their transformations but still possess a weakness to silver, though not the extreme vulnerability of the Bloodcursed. Therianthropes can still pass their curse on through bites and other transfers of bodily fluids but the risk of infection is much lower so a vast majority of true werefolk are born as such to one or more werekin parents. In fact, a werekin born as such is technically always a therianthrope even if they are born from a Bloodcursed at or close to the origin! This discovery was first theorized and then confirmed when a true-born Bloodcursed had the curse of Lycanthropy removed, curing them of their madness, but retained their other werefolk abilities. It was later confirmed that nothing short of a wish spell or powerful divine intervention was enough to remove true-born therianthropy even though infected therianthropes are relatively easy to remove the curse from when compared to the curse of lycanthropy.   Curse of the War Gods: As easily as they now grant offensive boons, so too do the gods of war inflict fleeting banes upon warriors, guaranteeing their assaults to fail. No matter how frail the target and how powerful the assailant, there is always a chance –either out of pity for the target or in spite of the attacker– that the attack will fail in every way possible, the strength of mind, body, or soul sapped just long enough to bring ruin. There exists few means to counteract such a bane once it has been dealt but the lucky might have other gods intervene on their behalf before it is too late.


Cover image: Moonlit Midnight by Jadelaw413

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