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House Rules

Inspiration

Every session, you are given 1 inspiration. This inspiration may be used to change the outcome of a d20 roll. Here are the following things you can do using inspiration.  
  • +4 to your roll
  •  
  • Advantage to your roll
  You can not store this inspi for later sessions. Since you are given 1 inspi every session, I advise that you use that inspi whenever you can. You are given another one during the next session anyway. However, if you feel like you would need it to save a more important roll later on, feel free to hang on to it.  

Stat Increases

To reward players, instead of giving inspiration, I will be providing them with very small stat increases. You may choose among the following:  
  • Increase HP by +2
  •  
  • Increase max stamina by +2
  •  
  • Increase DMG roll by +1
 

Initiative

We roll initiative at the start of each session. When combat starts, the character who acts first or strikes first will move first in combat. This uses their turn during the round. If a group acts together, all members act first, using their own turn in the round.   After this, combat continues as normal. The next character to act is the character with the highest initiative, as long as this character did not use their turn during the round. Any characther that has used their turn already will not receive an additional turn during the round. Reactions are still usable.

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