Additional Variant Multiclass Options

These Variant Multiclass options are taken from The Genius Guide to Variant Multiclass by Rogue Genius Games

Anti-Paladin

A character that chooses antipaladin as her secondary class gains the following secondary class features;

Code: At 1st level, she must follow the antipaladin’s code of conduct and gains the antipaladin’s aura of evil.
Detect Good: At 3rd level, she can detect good as a 1st-level antipaladin.
Touch of Corruption: At 7th level, she gains the touch of corruption ability a number of times per day equal to 1/2 her character level, dealing as much damage as an antipaladin of her character level – 4.
Smite Good: At 11th level, she gains the ability to smite good once per day as an antipaladin of her character level – 4.
Cruety: At 15th level, she selects one cruelty from the antipaladin’s 3rd-level cruelty list.
Fiendish Boon: At 19th level, she gains a fiendish boon to a weapon as an antipaladin of her character level – 3.  

    Ninja

A character that chooses ninja as her secondary class gains the following secondary class features;

Poison Use: At 3rd level, she gains the poison use class feature. Sneak Attack: At 7th level, she gains the sneak attack class feature. She can deal 1d6 points of extra damage This extra damage increases by 1d6 for every 4 levels beyond 7th, to a maximum of 4d6 at 19th level.
Evasion: At 11th level, she gains the ki pool class feature of a ninja of her character level – 2, with a number of ki points equal to 1/2 her character level.
Uncanny Dodge: At 15th level, she gains uncanny dodge.
Improved Uncanny Dodge: At 19th level, she gains improved uncanny dodge, treating her character level as her effective ninja level.

  Samurai

A character that chooses samurai as his secondary class gains the following secondary class features.

Order: At 1st level, he chooses an order. He must follow the edicts of his order.
Challenge: At 3rd level, he gains the ability to issue a challenge as a samurai of his character level – 2 once per day. He adds the appropriate order adjustment to his challenge based on the order he selected.
Order Ability: At 7th level, he gains the 2nd-level ability of his chosen order, treating his character level as his effective samurai level.
Resolve: At 11th level, he gains the resolve class feature, treating his character level as his effective samurai level.
Greater Order Ability: At 15th level, he gains the 8th-level ability of his chosen order, treating his character level as his effective samurai level.
Greater Resolve: At 19th level, he gains the greater resolve class feature, treating his character level as his effective samurai level.

  Arcanist

A character that chooses arcanist as her secondary class gains the following secondary class features.

Arcane Reservoir: At 3rd level, she gains the arcane reservoir class feature, with a maximum of arcane reservoir points equal to 1+1/2 her character level.
Each day when she prepares her spells she gains a number of points equal to 1 +1/2 her character level.
Cantrip: At 7th level, if she has an Intelligence score of 10 or higher, she chooses an arcanist cantrip and can cast that cantrip as a spell-like ability at will.
She uses her character level as the caster level and Intelligence as the cantrip’s key ability score.
Arcanist Exploit: At 11th level, she gains one of the following arcanist exploits as an arcanist of her level – 6 (minimum 1) She must have an effective arcanist level high enough to select the exploit.
Exploits: Acid jet, arcane barrier, arcane weapon, bloodline development, counterspell, dimensional slide, energy shield, familiar, flame arc, force strike, ice missile, lightning lance, metamixing, quick study, school understanding, see magic, spell disruption, spell resistance, spell tinkerer.
Improved Exploit: At 15th level, she gains one additional arcanist exploit.
Greater Exploit: At 19th level, she gains one additional arcanist exploit.

  Bloodrager

A character that chooses bloodrager as his secondary class gains the following secondary class features.

Bloodline: At 1st level, he must select a bloodrager bloodline. He treats his character level as his effective bloodrager level for all bloodline powers.
Bloodrage: At 3rd level, he gains the bloodrage class feature for a number of rounds per day equal to his Constitution modifier + his character level.
Bloodline Power: At 7th level, he gains his bloodline’s 1st-level bloodline power.
Improved Bloodline Power: At 11th level, he gains his bloodline’s 4th-level bloodline power.
Bloodcasting: At 15th level, he gains the bloodcasting ability.
Greater Bloodrage: At 19th level, he gains greater bloodrage.

      Brawler

A character that chooses brawler as her secondary class gains the following secondary class features;

Unarmed Strike: At 3rd level, she gains Improved Unarmed Strike as a bonus feat and the unarmed damage of a brawler of her character level – 2.
Maneuver Training: At 7th level, she gains maneuver training 1.
Knockout: At 11th level, she gains the knockout ability once per day. Her character level counts as her effective brawler level to determine the effect and DC.
Improved Maneuver Training: At 15th level, she gains maneuver training 2.
AC Bonus: At 19th level, she gains a +3 dodge bonus to AC

    Hunter

A character that chooses hunter as her secondary class gains the following secondary class features;

Animal Focus: At 3rd level, she gains the animal focus class feature useable a number of minutes per day equal to her character level – 4 (minimum 1).
Companion: At 7th level, she gains an animal companion as a hunter of her level – 4 No ability other than Improved Companion can ever increase her effective hunter level for this purpose.
Improved Companion: At 11th level, her animal companion increases to that of a hunter of her full character level.
Expert Tracker: At 15th level, she gains the woodland stride and swift tracker class features.
Improved Animal Focus: At 19th level, she may use the animal focus class feature a number of minutes per day equal to her character level – 2.

    Investigator

A character that chooses investigator as his secondary class gains the following secondary class features;

Trapfinding: At 3rd level, he gains the trapfinding class feature.
Studied Combat: At 7th level, he gains the studied combat class feature, treating his character level as his effective investigator level. He also gains the studied strike class feature, dealing 1d6 points of extra damage. This extra damage increases by 1d6 for every 4 levels beyond 7th, to a maximum of 4d6 at 19th level.
Swift Alchemy: At 11th level, he gains the swift alchemy class feature. He also adds his character level as a competence bonus on all Craft (alchemy) checks and can use Craft (alchemy) to identify potions.
Inspiration: At 15th level, he gains the inspiration class feature of an Investigator of his level – 2, with a number of inspiration points equal to 1/2 his character level.
Poison Immunity: At 19th level, he becomes immune to poison.

    Shaman

A character that chooses shaman as her secondary class gains the following secondary class features;

Spirit: At 1st level, she chooses a spirit. Spirit Animal: At 3rd level, she gains a spirit animal, treating her character level as her effective shaman level.
Spirit Ability: At 7th level, she gains the spirit ability of her chosen spirit as a shaman of her character level – 4 (minimum 1).
Hex: At 11th level, she may select a hex from the list of hexes available to her chosen spirit.
Greater Spirit Ability: At 15th level, she gains the greater spirit ability of her chosen spirit as a shaman of her character level – 4 (minimum 1).
Improved Hex: At 19th level, she may select an additional hex from the list of hexes available to her chosen spirit.

  Skald

A character that chooses skald as his secondary class gains the following secondary class features;

Bardic Knowledge: At 3rd level, he gains the bardic knowledge class feature, treating his character level as his effective skald level.
Raging Song: At 7th level, he gains the ability to inspire rage and song of marching as a skald of his character level –4 for a number of rounds per day equal to his Charisma modifier + his character level.
Rage Power: At 11th level, he gains a rage power. For the purpose of which rage powers he can select, his effective skald level is equal to 1/2 his character level, but for the purpose of the rage power’s effect, his effective skald level is equal to his full character level.
Loremaster: At 15th level, he gains loremaster as a 7th-level skald.
Damage Reduction: At 19th level, he gains DR 3/—

    Slayer

A character that chooses slayer as his secondary class gains the following secondary class features;

Track: At 3rd level, he gains the track class feature, treating his character level as his effective slayer level.
Sneak Attack: At 7th level, he gains the sneak attack class feature. He can deal 1d6 points of extra damage. This extra damage increases by 1d6 for every 4 levels beyond 7th, to a maximum of 3d6 at 15th level.
Studied Target: At 11th level, he gains the 1st studied target class feature.
Improved Studied Target: At 15th level, he gains the 2nd studied target class feature.
Quarry: At 19th level, he gains the quarry class feature.

    Swashbuckler

A character that chooses swashbuckler as her secondary class gains the following secondary class features;

Swashbuckler Finesse: At 3rd level, she gains the swashbuckler finesse class feature.
Nimble: At 7th level, she gains a +1 bonus to AC when wearing light or no armor This bonus increases by 1 for every 6 levels beyond 7th, to a maximum of +3 at 19th level.
Weapon Training 1: At 11th level, she gains swashbuckler weapon training 1.
Deed: At 15th level, she gains a 1st-level or 3rd-level swashbuckler deed of her choice.
Improved Deed: At 19th level, she gains a 3rd-level swashbuckler deed of her choice.

    Warpriest

A character that chooses warpriest as his secondary class gains the following secondary class features.

Deity: At 1st level, he must select a deity within one alignment step of his own. He gains the warpriest’s aura, bonus languages, code of conduct, and restriction from casting spells of opposed alignments He also gains the warpriest’s spontaneous casting ability, which he can use with any prepared casting classes that have the appropriate spells on their spell lists.
Blessing: At 3rd level, he selects one blessing his deity grants, gaining that blessing’s 1st-level blessing, treating his character level as his effective warpriest level.
Fervor: At 7th level, he gains the fervor class feature as a warpriest of his character level – 4 a number of times per day equal to his Charisma modifier + 1.
Channel Energy: At 11th level, he gains the ability to channel energy.
Improved Blessing: At 15th level, he gains the additional blessing of his chosen blessing, treating his character level as his effective warpriest level.
Improved Fervor: At 19th level, his fervor ability improves to that of a warpriest of his character level – 2.

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