Loot and Wishlisting

Splitting Loot

In Session 19 a discussion transpired about having a fund for party-centered gear.

The agreed arrangement was that:

  1. The party fund would be funded (going forward) by an even share of treasure acquired by the party.
  2. Donations from players to the party are allowed, but not tracked (so don't plan to leverage your status as having donated a lot to the fund when you request things).
 

To use the party fund, a player would do the following:

  1. Petition the party to use the fund (explain the cost and why).
  2. The party votes on whether the petition is approved or not.
  3. The petitioner does not get a vote.
  4. A simple majority approval is required.
 
A note about splitting cash
As DM I don't find it terribly entertaining to make people track what kind of individual coins they are carrying. As a result, until and unless it becomes ridiculous it can be readily assumed that the party can make whatever change is necessary to properly split whatever cash they find. In a similar vein, the weight of coins can be ignored until it becomes ridiculous.  

Wish-Listing

In Session 32, the group had a discussion about allocating magic items among party members and how a player putting an item on their wishlist was going to be handled.

The agreed arrangements were that:

  1. If/when an item that was wishlisted shows up, but is no longer wanted by the listing player, it is considered acceptable to hot-swap a different item in its place.
    • Ideally, players should keep their wishlists relatively up-to-date to stay ahead of this kind of issue.
  2. When multiple people wishlist an item, those players will work out where it winds up. Worst case, folks can roll for it.
  3. Items not appearing on wishlists will be put on a group-accessible sheet for review.
    • Players express their interest in acquring whatever items.
    • Rolls happen to determine among those interested where other arrangements are not made. (Players can agree to simply hand over an item or make whatever other arrangements work for all involved).
    • Items thus distributed are put onto character sheets and/or the Party Gear sheet as being in the possession of the character they now belong to.
    • Items unclaimed by anyone will be marked for sale, to be offloaded at the next locale that will purchase them.
  4. Wishlist items that appear in shops should be affordable for the character who has wishlisted them. Its impingent upon the DM to keep this in mind; the preference is that if it can't be paid for by the PC in question, it shouldn't appear (generally). Added in Session 35:
    • Discovering an item in a shop doesn't confer any primacy on the person who discovered it in cases where it's on multiple wishlists.
    • Additionally, the GM will alert players who discover items on other PCs wishlists that those items are wishlisted by other people (a slight piercing of the GM screen, but a reasonable accommodation to prevent issues).
  5. Players can/will populate (and the DM can pull from) a master wishlist, where each PC has their own sheet.
  6. Tool proficiencies, skill proficiencies, feats, languages, and so on can also be wishlisted. How these will be awarded to the character would have to be negotiated with the DM (in game activity to reflect development in a direction, or a particular storyline that leads towards the requested outcome, etc.) but they need not be part of what is packaged into a standard level-up.
  7. Casters in need of unusual spell components should list those so they can be arranged to show up in loot or shops.
  8. Players can make an argument that an item should be a group item rather than assigned to a specific person. Disputes in this arena are settled democratically.

Comments

Please Login in order to comment!