The flying women / Harpy tower
General Summary
Chronicler: Sylvar
Companions:
Zerahl
Thermidor
We decided to head south to help Doug. This would be my first time meeting Doug, and I was excited to find out why Histix loves Doug so much. As we ventured further south, Thermidor pointed out that there were more signs of the spiders than last they were there. After about 4 days of travel, we arrived at camp Doug. I was disappointed to find out that the reason Histix loves Doug so much was in fact because Doug is a big rock. Doug presented a few requests, which were similar to what I had been told about before: crocodiles in the swamp, flying women and spiders. The goblins had also encountered and fought against armed lizard creatures. We decided that the most pressing issue was the flying women who were abducting goblins. Doug told us they were taken towards the west, the goblins themselves were unable to provide any useful information. After traveling west for about a day, we came upon an old run down tower. There was no door to be seen at the front,and I feared that I would be unable to display my true powers to Zerhal. We approached the tower stealthily, and as we got closer we could hear voices, which Thermidore seemed to understand to some degree. Upon further investigation we discovered that the voices came from armed lizard people. Thermidor waved us to the side and told us the lizards were talking about opening a door. My time had come. Seeing that the lizards outnumbered us and were armed, we decided that rather than confronting them directly, we would sneak past them and climb the tower. On the 2nd floor we discovered a locked door. On the side of the door were 4 rotating dials with what seemed to be letters, and on the door something was written. Zerhal recognized the writing as druidic, and translated the writing for us: “A thousand soldiers guard the golden hoard Each warrior with but a single sword A thousand farmers seed vibrant fields The planters pool their savry yields” After racking our brains with no luck, I decided to inspire Zerhal and talked great things about his druidic wisdom. His insight provided us with the clue that it probably described an animal, which we all agreed would have to be BEES. Upon Zerhal turning the dials, the door opened making a loud noise. We could hear the lizard people heading upstairs, and we decided to run further up the tower, not knowing if they would be hostile or not. We did however have to confront them as we stumbled upon another set of locked doors on the floor above. This time we didn’t have much other choice than prepare for combat. Luckily the lizards shared a common goal with us, as they wanted to fight the flying women at the top of the tower. We agreed to corporate and turned our attention to the next door, where the text read as follows: No food I cook will ever fill me, and one drink will surely kill me” This time Thermidor quickly realized that the answer was fire, and conjured up a fire to melt the metal handle of the door. My power was clearly not needed this time around. The lizards ran up the stairs as quickly as they could as the door opened, while we lagged slightly behind, briefly inspecting the floors as we went past. As we reached the top of the tower, the lizards were already engaged in combat with multiple smaller, and one large harpy. We decided to back them up from a distance. The battle cannot be described as anything but a crushing victory! On the floor below we had previously spotted a skeleton on a throne who seemed to have some interesting magic items in its possession. We proved unable to get these items off the skeleton, but I managed to enlist the help of our new lizard friends, and we received a Pearl of power as well as a druidic Armor of the beasts. I claimed the pearl for myself, while Zerhal took the armor. The lizards also shared with us that they have had issues with goblins in their swamp to the south. As we returned to Doug, I presented him with a large harpy claw and told him that the flying woman problem was solved. We also informed him about the lizard creatures, and warned him about sending goblins to the swamp.
Companions:
Zerahl
Thermidor
We decided to head south to help Doug. This would be my first time meeting Doug, and I was excited to find out why Histix loves Doug so much. As we ventured further south, Thermidor pointed out that there were more signs of the spiders than last they were there. After about 4 days of travel, we arrived at camp Doug. I was disappointed to find out that the reason Histix loves Doug so much was in fact because Doug is a big rock. Doug presented a few requests, which were similar to what I had been told about before: crocodiles in the swamp, flying women and spiders. The goblins had also encountered and fought against armed lizard creatures. We decided that the most pressing issue was the flying women who were abducting goblins. Doug told us they were taken towards the west, the goblins themselves were unable to provide any useful information. After traveling west for about a day, we came upon an old run down tower. There was no door to be seen at the front,and I feared that I would be unable to display my true powers to Zerhal. We approached the tower stealthily, and as we got closer we could hear voices, which Thermidore seemed to understand to some degree. Upon further investigation we discovered that the voices came from armed lizard people. Thermidor waved us to the side and told us the lizards were talking about opening a door. My time had come. Seeing that the lizards outnumbered us and were armed, we decided that rather than confronting them directly, we would sneak past them and climb the tower. On the 2nd floor we discovered a locked door. On the side of the door were 4 rotating dials with what seemed to be letters, and on the door something was written. Zerhal recognized the writing as druidic, and translated the writing for us: “A thousand soldiers guard the golden hoard Each warrior with but a single sword A thousand farmers seed vibrant fields The planters pool their savry yields” After racking our brains with no luck, I decided to inspire Zerhal and talked great things about his druidic wisdom. His insight provided us with the clue that it probably described an animal, which we all agreed would have to be BEES. Upon Zerhal turning the dials, the door opened making a loud noise. We could hear the lizard people heading upstairs, and we decided to run further up the tower, not knowing if they would be hostile or not. We did however have to confront them as we stumbled upon another set of locked doors on the floor above. This time we didn’t have much other choice than prepare for combat. Luckily the lizards shared a common goal with us, as they wanted to fight the flying women at the top of the tower. We agreed to corporate and turned our attention to the next door, where the text read as follows: No food I cook will ever fill me, and one drink will surely kill me” This time Thermidor quickly realized that the answer was fire, and conjured up a fire to melt the metal handle of the door. My power was clearly not needed this time around. The lizards ran up the stairs as quickly as they could as the door opened, while we lagged slightly behind, briefly inspecting the floors as we went past. As we reached the top of the tower, the lizards were already engaged in combat with multiple smaller, and one large harpy. We decided to back them up from a distance. The battle cannot be described as anything but a crushing victory! On the floor below we had previously spotted a skeleton on a throne who seemed to have some interesting magic items in its possession. We proved unable to get these items off the skeleton, but I managed to enlist the help of our new lizard friends, and we received a Pearl of power as well as a druidic Armor of the beasts. I claimed the pearl for myself, while Zerhal took the armor. The lizards also shared with us that they have had issues with goblins in their swamp to the south. As we returned to Doug, I presented him with a large harpy claw and told him that the flying woman problem was solved. We also informed him about the lizard creatures, and warned him about sending goblins to the swamp.
Rewards Granted
- Armor of beasts (Zerhald)
- Pearl of power (Sylvar)
Character(s) interacted with
Doug
Lizardmen
Lizardmen
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