Armour: 13
hp: 115 (
11d8 )
Speed: 30ft., fly 80ft
Saving Throws: WIS +5, CHA +5
Skills: Knowledge +9, Perception +6, Persuasion +7
Abilities:- Targets within 20ft must make a DC 15 WIS save or have disadvantage on attack rolls until the end of their turn. Successes are immune for 24hrs.
- Choose one per turn. Targets within 60ft:
- must make a DC 15 CON save or take 3d6 damage. Half on a success
- can see in the dark up to 60ft, resistance to physical damage, advantage to save against zetetic effects for 24hrs
- regain 8d6 hp
- must make a DC 15 CON save or take 2d6 damage and be knocked prone
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