Hard Pull
The hard pull was a spacial-temporal anomaly unheard of in the carbon realm.
It involved three great fleets, tens of thousands of ships, sandwiching against each other in a monumental crash.
Upon first traversing through
Miasmic Astral, the
crew of the Eurydice unexpectedly disappeared from communications with the rest of the Old Fleet.
Whereby, after some unknown temporal phenomenon had seemed to have
'sped up' the travel schedules of the
Alphi, the
Delphi and the
Thetíans behind them in a great crash that disabled the majority of their
respective crafts.
In the three years that the pathfinder disappeared from sensors, the original four member crew experienced three centuries of isolation.
In this
void, a couple had one
son who explored three millennia of time. He would manage to locate the ship's original point of entry. Upon crossing some ambiguous boundary, there was
a disastrous unwinding of time; where a great many "stuff" that
'would have' eventually crossed that
spot spontaneously teleported to it.
- What is the main thing or one of the main things that inspired your world(s)?
Glitches in computer games being reflective in reality.
- What is your favorite aspect of your story/world and what inspired that aspect?
Shifting and contradictory game mechanics to keep players on their toes for different zone settings.
- What are some writers/worldbuilders that inspire you to write/worldbuild?
- Isaac Asimov
- Alastair Reynolds
- Aaron Moorhead
Comments
Author's Notes
Inspo-August