Armour: 23
hp: 400 (
25d20 )
Speed: 60ft., burrow 60ft., fly 120ft., swim 60ft
Saving Throws: DEX +13, CON +15, WIS +11, CHA +12
Skills: Perception +12, Steath +13
Abilities:- 3/day, if they fail a saving throw, they can choose to succeed instead
- Recharge 5-6, targets within a 120ft cone must make a DC 23 DEX saving throw or take 4d10 bludgeoning damage; or half as much on a success. Targets who fail are also blinded for 1 minute, have disadvantage on attack roles and ability checks and are unable to breathe. If they fail by more than 5, they start suffocating.
Comments