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Standard Simulacra Selection

A catalog of common clone bodies grown on demand

Naturals

1. Wings
A broader category of bird and birdlike simulacrum that can mimic sub-species as diverse from kakapos to terror birds.
Birds of Prey

Height: 1'4" + 1d8 "
Weight: 1lb + (↑mod x d3 ) lb
Resilience: 10-14
HP: Undefined
Speed: 20-70 ft.
Features
  • Feathers
  • Wings
  • Beaks
  • Hollow Bones
  • Night Vision
Advantages
Proficiency
Bonus:
+2

Saving Throws:
Dex +5, Con +4

Skills:
Athletics +6
Perception +3
Disadvantages
Fragile
Physical stature leads to:
  • +1 Resilience
  • -1 maneuving
  • –4 on actions
    requiring sufficient weight
  • Suggested Stats:
    STR: Undefined (-4)
    DEX: Undefined (+2)
    CON: Undefined (+2)
    INT: Undefined (+1)
    WIS: Undefined (+2)
    CHA: Undefined (+0)
    6. Nocturnal
    Small mammalian simulacrum whose pilots are thought of as cunning and mischievousnes. It is highly adaptable and thrives in the artificial settings of ships and stations.
    Raccoon

    Height: 3'0" + 2d4 "
    Weight: 70lb + (↑mod x 2d4 )
    Resilience: 12
    HP: 2 ( d4 )
    Speed: 30 ft., Climb 30 ft.
    Features
    • Night Vision
    • Opposable Thumbs
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Wis +2, Dex +2, Con +2

    Skills:
    Perception +5
    Athletics +5
    Stealth +3
    Disadvantages
    Meat Shield
    If partnered, can
    direct 4x hp towards ally, in place of self
    Suggested Stats:
    STR: 3 (-4)
    DEX: 14 (+2)
    CON: 14 (+2)
    INT: 4 (-3)
    WIS: 14 (+2)
    CHA: 7 (-2)
    12. Roar
    A terrestrial big cat whose form leaves an instinctual impression on others.
    Lion

    Height: 5'4" + 2d8 "
    Weight: 130lb + (↑mod x 5) lb
    Resilience: 12
    HP: 26 ( 4d10+4 )
    Speed: 50 ft.,
    Features
    • Mane
    • Claws
    • Yellow Fur
    • Fangs
    • Night Vision
    Advantages
    Proficiency
    Bonus:
    +0

    Saving Throws:
    Str +2, Dex +2, Con +1

    Skills:
    Stealth +6
    Perception +3
    Disadvantages
    Abrasiveness
  • No bonuses or penalties due to size
  • -2 Charisma
  • Suggested Stats:
    STR: 17 (+3)
    DEX: 15 (+2)
    CON: 13 (+1)
    INT: 3 (-4)
    WIS: 12 (+1)
    CHA: 8 (-1)
    16. Pack
    Large primate-like simulacrum that often conjugate in small family units.
    Primate

    Height: 4'8" + 2d8 "
    Weight:180lb + (↑mod x 2d6 )
    Resilience: 12
    HP: 15 ( 2d12 )
    Speed: 40 ft., Climb 40 ft.
    Features
    • Sharp Teeth
    • Pronounced Muzzle
    • Long Muscular Arms
    • Optional Tail
    • Deep-set Eyes
    • Upright
    • Shaggy Coat
    • Opposable Toes
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Wis +2, Dex +2, Cha +2

    Skills:
    Perception +2
    Athletics +5
    Disadvantages
    Pack
    Disadvantage when attacking alone
    Suggested Stats:
    STR: 23 (+6)
    DEX: 14 (+2)
    CON: 18 (+4)
    INT: 7 (-2)
    WIS: 12 (+1)
    CHA: 7 (-2)
    21. Messenger
    Proud horse forms move with fluid grace and loose-fitting mane.
    Horse

    Height: 4'8" + 2d10 "
    Weight:220lb + (↑mod x 4d4 )
    Resilience: 10
    HP: 13 ( 2d10+2 )
    Speed: 60 ft.
    Features
    • Fur Coat
    • Hooves
    • Long Tail
    • Quadruped
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Str +3, Dex +3

    Skills:
    Perception +5
    Disadvantages
    Faint
  • At half or less hp,
    will fall unconscious and
    roll saving throws
  • Upon a fail, continue
    with half hp becoming
    the new maximum hp
  • Suggested Stats:
    STR: 16(+3)
    DEX: 10 (+0)
    CON: 12 (+1)
    INT: 2 (-4)
    WIS: 11 (+0)
    CHA: 7 (-2)
    22. Food
    The sheep form is very rarely chosen as many flutteries unadulteratedly clone cattle, goats and sheep to be reared in orbital farms and eaten as a luxury.
    Sheep

    Height: 4'8" + 2d10 "
    Weight: 110lb + (↑mod x 2d4 )
    Resilience: 10
    HP: 4 ( 1d8 )
    Speed: 30 ft.,
    Features
    • Woolly Coat
    • Hooves
    • Short Tail
    • Long Bodied
    Advantages
    Proficiency
    Bonus:
    1d4+1

    Saving Throws:
    Str +2, Dex +2, Con +1

    Skills:
    Disadvantages
    Cowardice
  • -6 on all saves against fear effects
  • Even with success, you are still shaken for 1 round
  • Suggested Stats:
    STR: 12 (+1)
    DEX: 10 (+0)
    CON: 11 (+0)
    INT: 2 (-4)
    WIS: 10 (+0)
    CHA: 5 (-3)
    26. Predator
    Sharks carry a mysterious aura amongst echoist. Lacking arms and legs, this simulacra can only be piloted through the halls of zero-G environs. And unless the buyers flood their ships, it is standard practice to deviate from the 'genuine' shark and swap gills for lungs.
    Shark

    Length: 6'0" + 1d6 "
    Weight: 220lb + (↑mod x d4 )
    Resilience: 12
    HP: 22 ( d4 )
    Speed: Swim/Fly 60 ft.
    Features
    • No gills
    • Serrated Teeth
    • Dorsal Fins
    • Cartilage for Bones
    • Night Vision
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Wis +10, Dex +7, Con +11

    Skills:
    Stealth +3
    Perception +9
    Disadvantages
    Frenzy
  • Advantage attack against anyone without all their hp
  • 3d10+6 piercing damage
  • Wisdom saving throw to not frenzy
  • Unavoidable damage to the charisma modifer
  • -2 non-lethal damage to self
  • temp +2 Str and Con
  • Suggested Stats:
    STR: 3 (-4)
    DEX: 12 (+1)
    CON: 10 (+0)
    INT: 1 (-5)
    WIS: 8 (-1)
    CHA: 2 (-4)
    27. Stalk
    A reptilian form skittering about and flicking its tongue as it turns its head sideways.
    Iguana

    Height: 2'0" + 1d8 "
    Weight: 8lb + (↑mod x d4 ) lb
    Resilience: 11
    HP: 6 ( 5d10 )
    Speed: 20 ft., Climb 20 ft., Swim 15ft.
    Features
    • Extendable Neck
    • Dorsal Spines
    • Coloured Frills
    • Hollow Bones
    • Night Vision
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Str +2, Dex +4, Con +1

    Skills:
    Stealth +4
    Perception +5
    Athletics +8
    Disadvantages
    Cold Blood
    Slows down in cold temperatures
    Suggested Stats:
    STR: 15 (+5)
    DEX: 13 (+1)
    CON: 19 (+4)
    INT: 2 (-4)
    WIS: 14 (+2)
    CHA: 10 (+0)
      The popular genetic coding taken as is from original earth evolutions, usually with a vertebrate, and no innate capacity for language or environmental manipulation without mechanical assistance.
     

    Anthropomorphs

    4. Shell
    A crustacean simulacrum whose exoskeleton provides protection against harsh environments.
    Crab Template

    Height: 6'5" + 2d4 "
    Weight:280lb +(↑mod x 2d4 )
    Resilience: 13
    HP: 37 ( 5d10+10 )
    Speed: 25 ft. Swim 30 ft.
    Features
    • Pair of large powerful pincers
    • Smaller pair of dexterous claws
    • Mandible
    • Chitinous Plates
    • Bulky
    • Antennae
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Con +2, Str +6, Dex +2

    Skills:
    Perception +4
    Disadvantages
    Flip
  • Str or Dex checks of
    DC 10, 15 or 20 to
    resist being flipped
    over or to right themselves
  • Suggested Stats:
    STR: 16 (+3)
    DEX: 11 (+0)
    CON: 15 (+2)
    INT: 10 (+0)
    WIS: 10 (+0)
    CHA: 8 (-1)
    8. Prey
    A long lasting simulacrum mammal with antlers that grow and shed throughout its life cycle and satyr-like build.
    Doe Template

    Height: 4'5" + 2d6 "
    Weight: 75lb + (↑mod x 4d6 )
    Resilience: 14
    HP: 33 ( 1d8+6 )
    Speed: 50 ft.
    Features
    • Hooven Feet
    • Horned
    • Waist-down Fur
    • Angular Legs
    • Opposable Thumbs
    • Hide
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Cha +1, Str +6, Dex +2

    Skills:
    Intelligence +6
    Perception +6
    Stealth +5
    Disadvantages
    Encumberence
  • Mildly encumbered at (Str x 3)
  • Suggested Stats:
    STR: 11 (+0)
    DEX: 16 (+3)
    CON: 11 (+0)
    INT: 2 (-4)
    WIS: 14 (+2)
    CHA: 15 (-3)
    9. Monstrous
    Sleek, marine simulacrum mammal with specialized organs to hold their breath and communicate in the vacuum of space.
    Orca Template

    Height: ( 3d12min12 )' + 1d12 "
    Weight: d500*d10+d100+d10 lb
    Resilience: 13
    HP: 4d10+12
    Speed: 30 ft. Swim 40 ft.
    Features
    • Black and White
    • Large Eyes
    • Blubbery
    • Waterproof Skin
    • Strong Jaw
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Cha +2, Str +6, Con +2

    Skills:
    Intimidate +8
    Perception +5
    Disadvantages
    Ponderous
  • Cannot enter even
    moderate gravity
    environments
  • Otherwise, instantly
    fall prone and 100 points
    of bludgeoning damage
  • Half speed
  • Str check to move
  • Roll Con modifier
    for number of hours of exhaustion
  • At hours' end, -1
    permanently to Con and roll again
  • Suggested Stats:
    STR: 18 (+4)
    DEX: 14 (+2)
    CON: 18 (+4)
    INT: 15 (+2)
    WIS: 12 (+1)
    CHA: 10 (+0)
    11. Purr
    Feline simulacrum with keen senses and sharp reflexes. Most pilots choose this for a deeply instinctual fascination or for their independent reputation.
    Cat Template

    Height: 4'5" + 2d10 "
    Weight:135lb+ (↑mod x 2d6 )
    Resilience: 13
    HP: 11 ( 2d8+2 )
    Speed: 30 ft.
    Features
    • Fur Patterns
    • Lithe and Slender
    • Paws
    • Saber Teeth
    • Long Tail
    • Night Vision
    • Retractable Claws
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Cha +2, Dex +4, Wis +2

    Skills:
    Acrobatics +4
    Perception +1
    Stealth +4
    Disadvantages
    Distracted
    When within 30ft of small
    quick moving things,
    disadvantage on all
    perception checks not
    pertaining to the item in question
    Suggested Stats:
    STR: 11 (+0)
    DEX: 15 (+2)
    CON: 12 (+1)
    INT: 10 (+0)
    WIS: 8 (-1)
    CHA: 12 (+1)
    18. Bond
    Quick maturing simulacrum with canine characteristics. Most pilots choose this almost purely for a primitive fascination with the breed that continues to follow the mind with every transference.
    Dog Template

    Height: 4'11" + 2d10 "
    Weight:150lb+ (↑mod x 2d4 )
    Resilience: 12
    HP: 5 ( 1d8+1 )
    Speed: 30 ft.
    Features
    • Fur Coat
    • Floppy Ears
    • Paws
    • Canines
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Con +1, Dex +2, Wis +4

    Skills:
    Perception +3
    Persuasion +3
    Disadvantages
    Blind Loyalty
  • -2 penalty to all charisma-based checks
  • Suggested Stats:
    STR: 13 (+1)
    DEX: 14 (+2)
    CON: 12 (+1)
    INT: 3 (-4)
    WIS: 12 (+1)
    CHA: 7 (-2)
    20. Gentle
    Large humanoids, whose pilots are mostly friendly and possess a flair for the theatrics.
    Llama Template

    Height: 5'0" + 2d12+1d10 "
    Weight:68lb+ (↑mod x 2d4 )
    Resilience: 11
    HP: 11 ( 2d8+2 )
    Speed: 30 ft.
    Features
    • Curly Fur
    • Elongated Neck
    • Hooved Feet
    • Large Crooked Teeth
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Cha +1, Dex +2

    Skills:
    Persuasion +2
    Disadvantages
    Vomit
  • Regurgitate
    stomach contents
    to spit within 10 feet
  • Target must
    succeed DC 12 Con save
    or be sickened
    for 1d4 rounds
  • Suggested Stats:
    STR: 14 (+2)
    DEX: 11 (+0)
    CON: 13 (+1)
    INT: 8 (-1)
    WIS: 12 (+1)
    CHA: 11 (+0)
    25. Parasite
    Small humanoids, whose pilots are have a propensity towards curiosity and whose rare coupling have also led to enlarged litters.
    Squirrel Template

    Height: 2'6" + 3d6 "
    Weight:60lb+ (↑mod x 1d4 )
    Resilience: 10
    HP: 3 ( 1d4-1 )
    Speed: 30 ft., Climb 20 ft.
    Features
    • Pointed Ears
    • Poorly Formed Thumbs
    • Paws
    • Bulk Teeth
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Cha +6, Dex +3

    Skills:
    Persuasion +2
    Stealth +3
    Disadvantages
    Lice
  • Succeed a DC 15
    Con save or
    be infected
  • While infected,
    physical damage
    increases 50%
  • Successful
    treatment at
    DC 10 or/then 15 Wis
    by an ally
  • Suggested Stats:
    STR: 2 (-4)
    DEX: 13 (+1)
    CON: 9 (-1)
    INT: 2 (-4)
    WIS: 10 (+0)
    CHA: 4 (-3)
      The popular genetic coding taken on files and stylized into upright human figures cable of language or environmental manipulation without mechanical assistance.
     

    Hybrids

    2. Stripes
    Legless reptilian humanoids that were initially ordered in bulk for Betan Minors in Nataraja to inhabit a grassy planet.
    Sigmians

    Height: 6'6" + 2d10 "
    Weight:280lb+ (↑mod x 2d4 )
    Resilience: 11
    HP: 13 ( 9d8 )
    Speed: 30 ft.
    Features
    • Forked Tongue
    • Fangs
    • Striped Scales
    • Single Muscular Tail
    • Noxious Breath
    Advantages
    Proficiency
    Bonus:
    +5

    Saving Throws:
    Cha +2, Int +1

    Skills:
    Deception +6
    Perception +3
    Stealth +3
    Disadvantages
    Lukewarm Blooded
    • –2 penalty on saves
      against temperature
      related effects
    • Staggered for 1 round
      at a failed save
    • Poision effects have
      doubled oneset time and last for half as long
    Suggested Stats:
    STR: 11 (+0)
    DEX: 12 (+1)
    CON: 11 (+0)
    INT: 13 (+1)
    WIS: 12 (+1)
    CHA: 14 (+2)
    3. Horn
    Heavyset simulacrum, with bullish heads, that are restricted to near zero-G environments else their weight would crush their internal organs.
    Miuns

    Height: 7'9" + 3d10 "
    Weight:360lb+ (↑mod x 4d6 )
    Resilience: 13
    HP: 39 ( 10d12 )
    Speed: 40 ft.
    Features
    • Barrel-Chested
    • Wild Fur
    • Foot-Long Horns
    • Muscular Build
    • Hooved Feet
    • Skinny Tail
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Str +2, Con +2

    Skills:
    Athletics +5
    Perception +7
    Disadvantages
    Feared Presence
  • Disadvantage persuasion with any stranger or hostile
  • Unwelcome in most new places
  • Add STR to intimidation checks
  • Suggested Stats:
    STR: 18 (+4)
    DEX: 9 (-1)
    CON: 16 (+3)
    INT: 2 (-4)
    WIS: 12 (+1)
    CHA: 5 (-3)
    13. Shriek
    Primitive-looking reptilian humanoids that were initially ordered in bulk for Betan Minors in Nataraja to inhabit a swampy planet.
    Zêtians

    Height: 5'10" + 2d8 "
    Weight:185lb + (↑mod x 5lbs)
    Resilience: 15
    HP: 22 ( 4d8+6 )
    Speed: 30 ft.
    Features
    • Short and Toothy Snout
    • Thick Alligator-like Tail
    • Green Scales
    • Fanged Maw
    • Bulky Frame
    Advantages
    Proficiency
    Bonus:
    +3

    Saving Throws:
    Cha +3, Str +4, Con +5

    Skills:
    Perception +3
    Stealth +4
    Survival +5
    Disadvantages
    Lukewarm Blooded
  • –2 penalty on saves against temperature related effects
  • Staggered for 1 round at a failed save
  • Poision effects have
    doubled oneset time and last for half as long
  • Suggested Stats:
    STR: 15 (+2)
    DEX: 10 (+0)
    CON: 13 (+1)
    INT: 7 (-2)
    WIS: 12 (+1)
    CHA: 7 (-2)
    14. Howl
    A type of werefolk whose creation was in response to the spontaneous mutations on Opal. They are respected for their intelligence and cunning, with a cultural reverence for nature.
    Phians

    Height: 3'5" + 2d6 "
    Weight:65lb + (↑mod x 1d6 )
    Resilience: 12
    HP: 21 ( 6d6 )
    Speed: 40 ft.
    Features
    • Night Vision
    • Bushy Tail
    • Straight Fur
    • Sharp Eyes
    • Large Pointed Ears
    • Long Thin Snouts
    Advantages
    Proficiency
    Bonus:
    +3

    Saving Throws:
    Cha +2, Dex +3, Con +5

    Skills:
    Deception +5
    Perception +2
    Persuasion +5
    Stealth +5
    Disadvantages
    Vision
    Cannot discern colour
    in darkness, only shades of gray
    Suggested Stats:
    STR: 10 (+0)
    DEX: 16 (+3)
    CON: 10 (+0)
    INT: 16 (+3)
    WIS: 10 (+0)
    CHA: 16 (+3)
    15. Tame
    A type of werefolk whose creation was entirely accidental, with most having a rounded, plush appearance and heightened senses.
    Episēmons

    Height: 5'0" + 2d10 "
    Weight:200lb + (↑mod x 2d4 )
    Resilience: 12
    HP: 27 ( 6d8 )
    Speed: 30 ft.
    Features
    • Floppy Ears
    • Hulky Girth
    • Sturdy Legs
    • Sharp Buck Teeth
    • Soft Fur
    • Rotund
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Wis +2, Dex +2, Con +2

    Skills:
    Perception +2
    Stealth +4
    Disadvantages
    Fall
  • Unless otherwise stated,
    25% chance to fall prone
    attempting to move more
    than 5ft in the middle of movement
  • Miss on a natural 1
  • Drop an item on a natural 2
  • -4 penalty on any saves or ability rolls that avoid prone
  • Suggested Stats:
    STR: 12 (+1)
    DEX: 10 (+2)
    CON: 17 (+1)
    INT: 12 (+1)
    WIS: 10 (+0)
    CHA: 8 (-1)
    17. Burrow
    A type of werefolk whose creation was entirely accidental, with most being thin, wiry and shorter than average height. They are known for their quick reflexes, nimble movements, and sharp senses, which they use to adapt to the ship wreckage buried in Opal World, able to squeeze into tight spaces and move quickly and stealthily through dark passages. While not as physically strong as some others, they are known for their agility and stealth, and for the overexposure to mutagens substances.
    Rohians

    Height: 2'0" + 2d10 "
    Weight:66lb + (↑mod x 2d4 )
    Resilience: 12
    HP: 27 ( 6d8+8 )
    Speed: 30 ft.
    Features
    • Small Teeth
    • Long Naked Tail
    • Short Fur
    • Beady Eyes
    Advantages
    Proficiency
    Bonus:
    +3

    Saving Throws:
    Cha +2, Dex +3, Con +5

    Skills:
    Perception +2
    Stealth +4
    Disadvantages
    Prion
    • Wis check to avoid
    • If failed, Con check
      for poison condition
      • Drop prone for a turn
      • d6 1 or 2, target the nearest ally instead of enemy
      • Increasingly unable Bluff or Diplomacy checks
      • -25 damage at the start of every encounter
      • Cannot regain hp lost this way
    Suggested Stats:
    STR: 10 (+0)
    DEX: 15 (+2)
    CON: 12 (+1)
    INT: 11 (+0)
    WIS: 10 (+0)
    CHA: 8 (-1)
    23. Vicious
    Originally, the vego were simply wealthy Alphi wearing designer flesh suits of a hybrid merfolk/vampiric design complete with vestige fins and folding wings. Since then, they have maintained this appearance as a mark of their separate culture and are generally indifferent to most things outside their community but the body plan remains in echoist files.
    Vego

    Height: 4'6" + 2d10 "
    Weight: 90 lb+(↑mod x 1d4 )
    Resilience: 16
    HP: 14 ( 9d8+2 )
    Speed: 10 ft., Swim 40 ft.
    Features
    • Fangs
    • Webbed Claws
    • Night Vision
    • Finned Tail for legs
    • Pale Skin
    • Dorsal Wings
    Advantages
    Proficiency Bonus: +2

    Saving Throws:
    DEX +9, WIS +7, CHA +9

    Skills:
    Perception +2
    Stealth +4

    Disadvantages
    Light Hypersensitivity:
  • -20 Radiant Damage
  • Disadvantage on ability checks
  • Suggested Stats:
    STR: 10 (+0)
    DEX: 13 (+1)
    CON: 12 (+1)
    INT: 11 (+0)
    WIS: 11 (+0)
    CHA: 12 (+1)
      Hybrids are a distinction among the anthropomorphic category where the pilots, either by choice or circumstance, are unable to switch out. They live out their lives and sire offspring into strange posthuman subcultures.
    The catalog is a list of physical avatars, most of which, have human-like qualities or characteristics such as bipedalism, opposable thumbs, facial features, and the ability to communicate with spoken language.   They may also include non-human attributes such as fur, scales, horns, wings, and tails, or be based on mythical animals, or entirely fantastical creations.   The bodies in the catalog may serve as vessels for individuals to upload their consciousness into, allowing them to experience life in a new, non-human form.
    Welcome to Bishop, where you can find the perfect form to embody your mind.   Whether you're looking for enhanced physical abilities, a more refined sense of intuition, or simply a new perspective on the world, we've got you covered.   Our collection features the latest advancements in neurotechnology, which means you can choose a form that suits you the best. We offer bodies of all shapes and sizes, from sleek and agile to sturdy and strong, with a range of features that can meet your every need.   Everything from feline and canine to aquatic and avian, from our sleek and agile panthers to our majestic and powerful eagles, each body has been designed to provide you with the utmost comfort and flexibility. All crafted to ensure that you have the perfect vessel for your consciousness.   Our team of experts are dedicated to providing you with the highest quality bodies, each one designed to optimize your experience and maximize your potential.   Take a look around. Explore the different forms we have to offer, and when you find the one that speaks to you, we will be here to guide you every step of the way.  
    — Front Desk Assistant at the Great Costume Company

    Custom Orders

    Moll
    Item | Jan 10, 2024
    In order to deviate from the pre-determined templates, or create something entirely new while mid-game, the players must start in one of the Free Floating Factories with access to sufficient mass of moll equal to the expectant weight.
    Talocin
    Vehicle | Jun 15, 2024
    Additionally, particularly for the naturals without opposable thumbs, there are several detachable augmentations to make interacting with machines, their peers and the environment easier than what being a quadrupede would entail.

    Chimeras

    7. Mythical
    There is only one draconian simulacrum available in the Miasma that is so large as to require a second pilot. It is designed to traverse the empty vacuum to scope moll to deliver to Free Floating Factories like a dump truck.
    Dragon

    Height: 5'6" + 2d8 "
    Weight: 15,000 lb+( 2d6 x ↑mod)
    Resilience: 26
    HP: 800 ( 30d20 )
    Speed: 10 ft., Fly 90 ft.
    Features
  • Truncated Conical Gullet
  • Two Brains
  • Armless
  • Legless
  • 33 ft Tail
  • Scaled Skin
  • 30 ft Wings
  • Advantages
    Proficient Bonus: -3

    Saving Throws:
    Dex +14, Int +19, Wis +11, Cha +9

    Skills:
    Perception +20
    Stealth +27
    Disadvantages

    Cancerous Tumours:
    Free 12d6 rounds then DC 8 Con save. Once failed endure degradation stages:
    1. DC 20 Wis by self or another.
      • After 1d3 rounds, make a DC 25 Con
      • Progress to the next stage on a fail.
      • On success, roll d% (1-20)
      • If failed on percentile roll, repeat the Con save in 1d6 rounds.
    2. Succeed a DC 12 Con save or drop to 0 hit points every 1d3 rounds.
    3. Disadvantage help rolls to the victim and Advantage rolls that are detrimental
    4. Unconscious.
      • Make a death save every 4 rounds
      • Failing 3 is instant death
      • Succeeding 3 is an automatic success on all death saves for 1d10 rounds.
    5. Die
    Suggested Stats:
    STR: 21 (+5)
    DEX: 20 (+5)
    CON: 20 (+5)
    INT: 30 (+10)
    WIS: 14 (+2)
    CHA: 11 (+0)
    10. Danger
    A griffon-like design grafted from aggressive DNA sets that inturn influence the mental fortitude and attitude of the pilots.
    Griffin

    Height:
    Male 7'6" + 1d6 "
    Female 7'0" + 1d4 "

    Weight:
    Male 700lb x ( 10d20 lb)
    Female 650lb x ( 5d10 lb)

    Resilience: 12
    HP: 7d10
    Speed: 30 ft, Fly 80 ft.
    Features
    • Broad Feathered Wings
    • Head of a Great Eagle
    • Talon Forelegs
    • Muscular body of a Lion
    • Night Vision
    • Whip-like Tail
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Str +8, Dex +7, Con +5

    Skills:
    Perception +5
    Disadvantages
    Aggressiveness
  • -1 Resilience
  • Enemy succeeds on a Wisdom saving throw
    or take 1d4 damage
  • Disadvantage on the
    next attack before
    the end of
    the next turn.
  • Suggested Stats:
    STR: 18 (+4)
    DEX: 15 (+2)
    CON: 16 (+3)
    INT: 2 (-4)
    WIS: 13 (+1)
    CHA: 8 (-1)
      Chimeras are popular genetic combinations of several different creatures into large bodies resembling mythical creatures thought-of in the distant past.
     

    Aliens

    5. Colorful
    Oddbalds were the first stable attempt to create a simulacra to not rely on water and oxygen to function. Though they are strongly reminiscent of horses, the true drive was to make interactions with the laplwyds easier; to mixed results.
    Oddbalds

    Height: 7'0" + 2d8 "
    Weight: 220lb+( 4d4 x ↑mod)
    Resilience: 10
    HP: 13 ( 2d10+2 )
    Speed: 30 ft.
    Features
    • Sugary Insides
    • Hooves
    • Skinny Form
    • Bluish Fur
    • Darker Mane and Tail
    • Pupil-less Eyes
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Dex +9, Str +2, Con +3

    Skills:
    Perception +4
    Athletics +5
    Persuasion +6
    Disadvantages
    Water Dissolution
  • Every gallon of
    water deals 2d6 damage.
  • In a drizzle, 1d6
    damage at the start of each turn.
  • Half submerged,
    10d6 damage at the start of the turn.
  • Suggested Stats:
    STR: 19 (+0)
    DEX: 10 (+0)
    CON: 16 (+0)
    INT: 8 (+0)
    WIS: 8 (+0)
    CHA: 10 (+0)

    Quark Basis:
    Electron
    Base Element:
    Carbon
    Solvent:
    Sulphuric Acid
    Breathe:
    Halogens
    19. Stinky
    The martian design follows the old-school imagination of aliens from mars with a chemistry layout indicative of surviving on the former Martian surface.
    Martian

    Height: 3'8" + 2d4 "
    Weight: 65lb+( 2d4 x ↑mod)
    Resilience: 15
    HP: 13 ( 4d10+6 )
    Speed: 25 ft.
    Features
    • Large Cranium
    • Four-Fingered Hands
    • Hairless
    • Night Vision
    • Tech Affinity
    • Large Eyes
    Advantages
    Proficiency
    Bonus:
    +2

    Saving Throws:
    Str +15, Dex +13, Con +14

    Skills:
    Perception +10
    Athletics +15
    Intimation +9
    Acrobatics +13
    Disadvantages
    Stink
  • PCs and NPCs make a DC 14 Con saving throw
  • On a fail, they spend that turn retching and reeling
  • Suggested Stats:
    STR: 10 (+3)
    DEX: 11 (+0)
    CON: 14 (+4)
    INT: 10 (+0)
    WIS: 5 (-3)
    CHA: 1 (-5)

    Quark Basis:
    Electron
    Base Element:
    Carbon
    Solvent:
    Sulphur
    Breathe:
    Nitrogen
    24. Silent
    Experimental, and only roughly humanoid shape, simulacrum with an outer skin appearing as running wax. Its facial features are contorted into a crude, though luminous, grimace that shines through a polymer breathing mask.
    Doll

    Height: 0'4" + 2d8 "
    Weight: 3lb+( 1 x ↑mod)
    Resilience: 14
    HP: 2 ( d4 )
    Speed: 20 ft., Climb 30 ft.
    Features
    • Waxy Exterior
    • Acidic Insides
    • Night Vision
    • Immutable Form
    • Waxen Regeneration
    Advantages
    Proficiency
    Bonus:
    +4

    Saving Throws:
    Dex +9, Wis +11, Cha +1

    Skills:
    Perception +9
    Stealth + 6d6
    Deception +6
    Persuasion +6
    Disadvantages
    Melting Point
    When resilience is ≥4
    at the start of a round
    (including regeneration),
    everything within 3 feet takes 3d6 acid damage.
    Suggested Stats:
    STR: 4 (-3)
    DEX: 16 (+3)
    CON: 11 (+0)
    INT: 4 (-3)
    WIS: 8 (-1)
    CHA: 6 (-2)

    Quark Basis:
    Electron
    Base Element:
    Silicon
    Solvent:
    Sulphuric Acid
    Breathe:
    Halogens
      "Alien" refers to the alternate chemistry combinations being experimented by echoists for alternate elemental bases, solvents and fuel. Though they remain conductive for neural signals, pilots still experience some mental deficiencies due to the very nature of human thinking within a container ill-suited for them.

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