488 - INVASION OF FRANKLAND
General Summary
- Setting: The fleet, the coast of Gaul, and the city of Bayeaux.
- Problem: Invasion! War! This is no problem; this is what we live for!
- Characters: Prince Madoc, the British army; the Soisson Roman army, the defenders of Bayeaux.
- Events: The fleet loads, waiting for the right tide and wind combination. (Stress this period of waiting. It happens every time someone tries to cross the British Sea — i.e., the modern English Channel). The fleet sails.
- The army lands when a bunch of barefooted mercenary Irish kerns wade ashore from one of the ships. When some buildings on shore start burning, the smaller ships tie anchor and foot troops go ashore in small boats. The fleet weighs anchor and sails to a tiny fishing village nearby. Port Bessen.
- Next dawn, there is the signal at the village, and the ships move one by one to the little fishing pier to unload. It takes four days to unload the rest of the foot soldiers, and Earl Roderick then the knights. By the time they and their horses are off, it has been a week.
- small skirmishes. Frankish warriors (below)
- They see Praetor Syagrius of Soissons ride off.
- They can see that the engineers have already been chopping down trees to make large siege engines.
- Player knights must wait to do a number of things here, such as escorting the Praetor as he rides through his old lands and rallies troops to throw out the evil Franks.
The encounter: Frankish Forces
- the setup: This encounter will happen in town with builds and cobble stone streets, streets are roughly 20 feet wide, with small alley ways on both sides. The streets have people moving about (away from the knights) 4 GROUPS of 4 people are in between the knights and some Frankish soldiers down the street. The peasants yell and scream as the knights enter the street...they curse you! some start to pick up rocks and sticks (brooms, forks, etc.)
- The Frankish Skirmish
- shield; Unconscious 8; Major Wound 14; Knockdown 16.
- Hit Points 30; Healing Rate 3; Damage 4d6.
- Combat Skills: Axe 14, Javelin 13, Spear 13.
- Skills: Awareness 15, Boating 12, Swimming 10.
- Traits: Valorous 12.
- Passions: Honor 10.
- Saxon Temple
- (This can be a good encounter for Forgiving/Vengeful, Merciful/Cruel, or Prudent/Reckless checks.)
- Farmer SIZ 8, DEX 9, STR 12, CON 10, APP 8; Move 4; Armor 1; Unconscious 5; Major Wound 10; Knockdown 8; Hit Points 18; Healing Rate 2; Damage 3d6. Combat Skills: Mace 8 (using club, –1d6). Skills: Faerie Lore 5, First Aid 10, Folk Lore 12, Hunting 2, Industry 10, Stewardship 8. Traits: Valorous 5.
- Knight (see knights below 120 glory defeat 1 per knight)
- Knight
- Archer SIZ 9, DEX 10, STR 10, CON 15, APP 10; Move 4; Armor 2; Unconscious 6; Major Wound 15; Knockdown 9; Hit Points 24; Healing Rate 2; Damage 3d6. Combat Skills: Bow 18 (3d6), Sword 8. Skills: Awareness 12, Hunting 8. Traits: Valorous 10.
- Foot Soldier SIZ 10, DEX 10, STR 10, CON 13, APP 10; Move 3; Armor 6 + shield; Unconscious 6; Major Wound 13; Knockdown 10; Hit Points 23; Healing Rate 2; Damage 3d6. Combat Skills: Dagger 6, Spear 10, Sword 10. Skills: Awareness 10. Traits: Valorous 12.
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1d4 (1-2) Arrows (3) Rocks (4) Oil
- Arrows Skill 12 - 3d6 -Crit does twice damage.
- Arrows Skill 14 - 3d6 - Crit does twice damage
- Rocks Skill 10 - 4d6 -Crit does twice damage.
- you're
- entranceclimb.
- horse is available for knights in the courtyard, if the door is breached, they will charge!
Rewards Granted
Treasure - Temple
A silver bracelet with several charms with ruins on it (silver 200d) A small golden Cross with several gems on it (2L) A mummified child's hand (Hand of Glory ) An expensive charcoal drawing of a soldier and a woman (1L, 150S) Charcoal drawing: soldier and a woman A gold rope necklace (50s) made to hold the cross above. 187s random silver coins chest of 1300d leather bag of 40sPillaging:
GEMS: 2 Zircon (transparent pale blue green) Quartz (transparent white, smoky gray, or yellow) 2 Citrine (transparent pale-yellow brown) Jasper (opaque blue, black, or brown) 2 Sardonyx (opaque bands of red and white) Bloodstone (opaque dark gray with red flecks) Chalcedony (opaque white) total value = 50L valuables loose coins: 62d and 8s, 2d, A creature's scale-shark leather for weapon making. 4. an invitation to a wedding that happened a few weeks ago - Wulfram and Berna, The Saxon Temple 5. A brass ring -with strange writings on the inside. "Electeus" 6. three diamonds worth 30L each - large diamonds. Palfrey horse - leather armor (60d ea=960d) and shield (3d ea=48d). spears (1d ea=16d) and short sword (50d ea= 800). total value= 1824d = (7L and 12s)
Report Date
15 Sep 2022
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