Wight

WIGHT armor 14 (33hp), MV 3’ (30’)
  • STR=15
  • CON=15*
  • DEX=15
  • SIZ=13
  • APP=6
  • DAMAGE 4D6+Energy Drain (see below)
  • hp=30
Chaotic, CLAW 14 JUMP OR LEAP= The Wight can jump a full movement as an
  • GLORY= 250
  • ▷ Undead: Make no noise, until they attack.
  • Immune to effects that affect living creatures (e.g. poison).
  • Immune to mind-affecting or mindreading spells (e.g. charm, hold, sleep).
  • *▷ Mundane weapon immunity: Only harmed by silver weapons or magic.
Energy drain: A successfully claw attack hit target loses +1d6 hp, no armor or shield save. This incurs a loss cannotmeans, It has to be magic healing. Adrained completely becomes a wight in 1d4 days, under the control of the wight that killed them.

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