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Demeter

Children of Demeter, blessed with the essence of the harvest goddess, embody the abundant vitality and nurturing spirit of their divine parent. With eyes that reflect the warmth of sun-kissed fields and a serene demeanor that radiates tranquility, they possess a deep connection to nature and the cycles of life. Drawn to fertile lands and verdant landscapes, they find solace amidst flourishing gardens and bountiful orchards. Endowed with a natural affinity for plants and crops, they possess the power to nurture and heal through their touch, coaxing life from barren soil and mending wounds with gentle caresses. Their very presence brings forth the fragrance of blossoms and the gentle rustle of leaves. Born with an innate understanding of the earth's rhythms, they are skilled farmers and gatherers, capable of sustaining themselves and their companions even in the harshest of environments. Like their divine mother, they are champions of harmony and balance, advocating for the preservation of natural beauty and the sanctity of life. As children of the goddess of agriculture, they embody the everlasting cycle of growth, reminding others of the interconnectedness of all living things.  

Children of Demeter Traits

As a child of Demeter you have the following traits.   Speed Your base walking speed is 30 feet.   Ability Score Increase Your Wisdom score increases by 2 and your Constitution score increases by 1.   Languages You can speak, read, and write your birth language and Ancient Greek.  
Favor
At first level, you gain the ability to channel your godly parent into your abilities. This ability is represented by Favor. At any level, you have a maximum Favor pool equal to your proficiency bonus. This pool replenishes when you finish a long rest or when your godly parent chooses to grant you additional Favor.  
Godly Ability
Starting at first level you gain an ability based on your godly parent. You gain new abilities at level 5, 9, and 13.
  • Protective Vines: You may spend 1 Favor to command the surrounding plants to entwine and form protective barriers. As a reaction when an you or an ally within 30 feet of you would be hit by an attack, you can impose disadvantage on the attack roll
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  • Thorn Whip: At 5th level, you gain the ability to summon a whip made of thorny vines as a bonus action. As an action, you may make a melee spell attack against a target within 30 ft. of you. The attack deals 2d8 + your spell casting modifier and pulls the target 15 feet closer if the attack hits.
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  • Overgrowth Surge: As a child of Demeter, at 9th level, you gain the ability to unleash a surge of rampant plant growth to assault your enemies. As an action, create a 30 ft. cone of dense foliage in front of you. Creatures in the area must make a Dexterity saving throw. The creatures take damage equal to 4d8 + your spell casting modifier on a failed save or half as much on a successful save. On a failed save, creatures are also, restrained. A creatures restrained by the plants can use it's action to make a Strength check against your spell save DC. On a success, it frees itself. Additionally, the affected area becomes difficult terrain until the start of your next turn.
 
Skills
Gain proficiency in Survival and one of the following: Nature, Animal Handling, Insight, Medicine  
Suggested Classes
Thanks to their connection to nature, children of Demeter excel as druids and rangers.

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