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Zeus

Children of Zeus, blessed with the blood of the Thunderer, embody the majestic power and divine authority of their celestial progenitor. With eyes that crackle with lightning and an aura that radiates command, they possess an innate air of leadership and nobility. Drawn to heights and wide-open skies, they find solace amidst thunderstorms and the electric charge in the air. Endowed with the ability to wield lightning, they can summon bolts of divine energy to strike their foes and illuminate the darkest corners of the world. Their voices carry the weight of thunder, commanding attention and inspiring awe. Born with a natural charisma and magnetism, they effortlessly lead and rally those around them, their mere presence imbued with an air of regality. Like Zeus himself, they are bound by a strong sense of justice, wielding their power to protect the innocent and uphold righteousness. As children of the king of gods, they possess an innate connection to the heavens, standing as a bridge between mortal and divine realms.  

Children of Zeus Traits

As a child of Zeus you have the following traits.   Speed Your base walking speed is 30 feet.   Ability Score Increase Your Strength score increases by 2 and your Charisma score increases by 1.   Languages You can speak, read, and write your birth language and Ancient Greek.  
Favor
At first level, you gain the ability to channel your godly parent into your abilities. This ability is represented by Favor. At any level, you have a maximum Favor pool equal to your proficiency bonus. This pool replenishes when you finish a long rest or when your godly parent chooses to grant you additional Favor.  
Godly Ability
Starting at first level you gain an ability based on your godly parent. You gain new abilities at level 5, 9, and 13.
  • Gift of Flight: The blood of Zeus imbues you with the power of flight. Using a bonus action, spend 1 Favor to gain a fly speed equal to your walking speed for 1 minute.
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  • Bolt of Zeus: Zeus grants you the ability to generate one of his lighting bolts. Starting at 5th level, using an action, spend 3 Favor to cast the lighting bolt spell.
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  • Commanding Presence: Beginning at 9th level, your status as the child of the king of the gods grants you an innate aura of authority and majesty. As an action, you may spend 4 Favor to activate your Commanding Presence. You radiate an aura that grants advantage on Charisma-based ability checks and saving throws to allies within 30 ft. of you. It also, makes the allies within range immune to the feared and charmed conditions.
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  • Divine Tempest: At 13th level you learn to channel the full might of Zeus. As an Action, you may spend 5 Favor to summon a raging thunderstorm. You create a vortex of dark clouds and crackling lighting in a large area, enveloping the battlefield. This effect lasts for 1 minute and requires concentration.   Any creature that begins its turn within the radius of this ability must make a Dexterity saving throw. On a failed save, the creature takes 4d10 lighting damage. On a successful save, the creature takes no damage. On your turn, you may use a bonus action to target one of the bolts at a specific creature. This creature must again make a Dexterity saving throw. The creature takes 6d10 lighting damage on a failed save or half as much on a successful save.
 
Skills
Gain proficiency in Persuasion and one of the following: Athletics, Perception, Insight, Intimidation  
Suggested Classes
Paladin.

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