Written below are the rules to the ancient arte of grapple plays, particularly those of the Kingdom Wrestling Federation.
The Objective of Grappleplay
All athletes engaged in grappleplays seek victory through various methods, primarily ring-out, submission, and knockout. All methods will be explained below. A match is considered over when either there is one competitor left concious in the ring, the remaining competitors have agreed to sharing the victory, or the alloted time has passed, at which point a victor is appointed by decision from the judges. In tournament grappling, victory may not be shared and there may be only one winner.
Standard Ring Size
Rings are traditionally designed in square areas traditionally between 30-50ft per side. Some rings are designed in circle or other non-traditional shapes but these are not considered regulation for competition.
Equipment
With respect to it's humble origins, competitors are welcome to bring whatever gear, enchantments, weapons, and armor they would like into the ring for competition as long as it is declared to grapple officials in advance. Equipment may not be modified within the ring by physical or magical means except through being broken by an opponent. Communication devices such as sending stones or message spells are strictly prohibited to prevent midfight coaching.
Competitors are allowed one allied fighter if they are not a sapient creature, or if they are participating in a tag-team grapple. Competitors may not utilize speak with animals or other communication devices to communicate with their ally through non-verbal means, however competitors may communicate in whatever language they choose.
The flow of the match
Grapplers start competition on opposite corners of the ring, unless they are competing in a tag-team match, free-for-all, or Kingdom Krash. Officials start the match by ringing the gong at which point grapplers are free to fight in whatever means they wish. Competitors may not prepare spells or buff themselves through magical or non-magical means prior to the gong. Once the match starts it will only be stopped if: a competitor is eliminated in a singles match through ring-out, submission, or knock out; natural disaster; or after a 1 minute period has passed at which point a round will be completed. Matches can last up to 10 rounds, at which point a decision on the victor will be made by the judges panel present for the match.
Disqualification
A competitor may be disqualified if they are found to have engaged in unsportsmanlike or unacceptable manners. These may be in the form of failure to adhere to rules listed above, use of non-registered equipment, intentional maiming in matches not designated as deathmatches, failure to exit the ring in a timely fashion when the match has concluded, or taunting in egregious ways such as dance or vulgar language. Disqualifications may be appealed in cases where the outcome of the match has rammifications on following matches.
Common Grappling Jargon
Ring out: A competitor either willing or unwilling is removed from the ring during the match
Submission: A competitor acknowledges or accept defeat prior to being removed from the ring or being knocked out
Knock-out: A competitor falls unconcious and can not reasonably be revived by an ally within 18 seconds of time
Tag-team: A form of grapple play involving teams of 2 wrestlers who may switch spots at will during the match. Ring-outs are not an acceptable victory conditions for Ring-outs
Free-for-all: Matches involving more than 2 but less than 10 wrestlers where all wrestlers are competing individually
Kingdom Krash: A form of grapple play involving between 10 and 50 wrestlers that are allowed to enter the ring one at a time over a period of time. Victory can be achieved through any means but ring-out is the most common victory condition due to the number of competitors at once.
Deathmatch: A match for which outright death is an acceptable victory condition. Matches are designated ahead of time and allow audiences of adults only. Competitors must sign a waiver ahead of time and submit a deposit of 300 gold for revivification in advance. Competitors who maim their opponents prior to death through removal of limbs, removal of organs, or vivisection must forfeit all winnings and may receive additional finesto pay for the appropriate spell to revive their opponent. In this case, the dead competitor is still considered to have lost.
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