Pyromancy
Pyromancy is one of the twelve schools of magic that are practiced on Phaldorya. According to the guidelines of the Mages' conclave, all wizards and magicians accept to learn and focus on one specialty only. A wizard that explores all the paths of his school, often, will be able to achieve much more than the typical spells of that career. Pyromancers can perform any kind of magic that involves the production of heat, fire and flames. Beside the obvious distructive applications that everybody can figure out, there are more subtle uses as signals, alarms, protective spells, evocations from the fire elemental plane. If someone wants to look for a weakness in Pyromancy, that resides in the complexity of healing applications.
The seven known circles and typical spells
Cantrips
The most basic level of magic knowledge aren't even classified in a circle, controlling a small quantity of magical energy the caster will be able to achieve a simple effect. Typical pyromancers' cantrips are Read Magic, Dancing Lights, Flare, Arcane Mark and other similar applications.
First circle
With a small amount of practice and concentration a wizard will be able to control enough magical power to cast simple spells such as Endure Heat, Summon Monster I*, Burning Hands and other effects of similar intensity.
Second Circle
As the ability of casters to tap into the magic energy increases the effects produced by their spells become more significant. Typical spells of the second circle are Resist Fire, Summon Monster II*, Daze Monster, Continual Flame, Flaming Sphere, Scorching Ray, Hypnotic Pattern, Minor Image and Pyrotechnics.
Third Circle
Accessing the third circle of power pyromancers become able to push significant quantity of magic energy distant from themselves and to create effects that are stable even after they leave an area. Spell in this circle comprise Explosive runes, Protection from fire, Fire steed, Summon Monsters III*, Fireball, Flame Arrow.
Fourth Circle
Acquiring the control of the fourth circle of power allow a pyromancer to generate more convolute fire creations and to evocate defensive flames. Spells of this circle are Fire Trap, Summon Monster IV*, Fire Shield, Wall of Fire, Elemental Body I*
Fifth Circle
The fifth circle grants the ability to give permanent effects to spells. Furthermore, the caster gains stronger skills to interact with the fire plane. The list of spells includes Lesser Planar Binding*, Summon Monster V*, Contact Fire Plane, Elemental Body II*, Permanency.
Sixth Circle
The sixth circle of power consent casters to convert their body to that of a fire breathing dragon, according to their moral inclination, and includes other spells such as Planar Binding*, Summon Monster VI*, Control Flames, Elemental Body III*, Form of the Dragon I*
Seventh Circle
The seventh circle is the most powerful re-descovered so far, the pyromancers will be able to delay a blast of fire to hit a pursuing enemy. Spells in this circle comprise Banishment*, Summon Monster VII*, Delayed Blast Fireball, Elemental Body IV*, Form of the Dragon II*.
*Note:Those spells are limited to fire plane interactions.
To study Pyromancy a wannabe magician must enrol at the Tower of the Pyromancers situated in a village in the far north of Phaldorya, Frøsno. It is possible to learn this magic through other channels but those are forbidden by the Mages' Conclave and Be Chuille's Inquisition and, often, subject to capital punishment.
Pyromancy is, equally to the other magic disciplines, as old as time, before the Great War of the Mages it was common for wizards to cast very complicate spells and control vast amounts of magical energy. Although, the conflagration permanently changed the aspect of Phaldorya and lot of the knowledge of magic was lost and had to be researched anew, presently seven circles of magic power can be controlled by the most powerful magicians. The legends give account of the exhistence of twelve circles of magic, even if there may be more.
I like that the circles are split into different power levels. Really interesting.
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For us old school RPGers it is probably some sort of automatic approach, but even if I want to turn it to pure storytelling I think it helps to imagine what can be achieved at a certain level of ability and what is out of reach... Consider that two mages of lower rank that focus and study together can probably achieve something that would be normally impossible to perform alone, and this system helps me a little be in the configuration...