Travelling halfling communities

Ethnic origin and diffusion


During the young adult age most halflings begin to feel the need to wander around and see the world, that is called Traveller's frenzy. Often a single individual will begin to travel on his own bringing with himself just the strict necessary to survive. Eventually the halfling will join some other people, most commonly some other halfling in the same situation. Halfling travelling communities are usually born like this. These communities are flexible and fluid as people that comprises them comes and goes frequently and without any explanation.


During traveller's frenzy halflings tend to be care-free about the future, they live freely and freely wander. Occasionally they band together with some adventurers, although more commonly they will occupy the outskirts of human settlements and live there, until authorities will concede. It's easy to understand how this groups get in "contrast" with their human neighbours that are always focused on property and development, and that often tend to depict any halfling with the worse aspects of their ethnicity.
This type of communities can be found almost everywhere in western Phaldorya, mostly in proximity of major human settlements where they can find easy ways to obtain alms and tips when perfoming street-art, pilfer and trade food and goods they need during they travels. In the recent times a few groups have spent some time in the outskirts of Unazan Gazar and Southaven too.


Society and family

Nevertheless the population of these communities is variable and most halflings will be part of them only for a short phase in their lives, the communities have a set of different values, habits and uses that identifies them as a separate ethnicity. The travelling halfling communities are based on mutual support, since long term relationships rarely occur, each member has to do his part to support the others. Friendship is at the base of the community and these bonds will last, in many cases, even when the members will decide to go back to a non-migratory life. Freedom is the founding value at the base of these communities. Especially in the first half of their life halflings despise a bit the life-style of humans, and in lesser measure of dwarves, so focused in producing things wasting the best years of their lives in a gilded cage. Migrant halflings have a loose sense of property. In their minds it is normal to get or use something they need, even if it doesn't belong to them. If they see something beautiful, that seems to be abandoned or not protected sufficiently they will take it in their custody, as they would be ashamed if it should go lost.

Free spirits, wandering around the continent without a worry! If they were a bit more responsible of their actions, we would go along very well!
- A sun elf.

Within the frame of these communities occasionally will be welcome individuals coming from different races, mostly outcasts struggling to find a place to live; as long as they respect the values of the community they will be accepted and, especially if they can be useful, appreciated. Rarely long-term unions are celebrated within this groups and pregnancies are one of the big reasons to induce female individuals to go back to settled communities, in order to provide to their children. Romantic relationship are frequent, fluid and often short-lasting. Most migrant halfling will have a polyamorous approach to romance and these communities are very tolerant about different sexual orientations. The desire of forming a permanent family it is often the trigger to induce a halfling couple to return to a settled community. When a halfling leaves the community to keep travelling or to return to non-migratory life, the members of the community celebrate a fake funeral to bring him good luck. Toasts to freedom are made and explicit songs are sung. Then the other members of the community present to the leaver something that will be useful in their future life.

Not names, but nicknames...

When a halfling enters in a travelling community brings along the name received by the parents although, more often than not, the people of the community will start to refer to the newcomer with a funny appellation, often derived by some typical habit or curious mishap. This 'nickname' becomes a second name for the halfling but only people close to the bearer is allowed to use it.

What's on for dinner?

The traditional cuisine of travelling communities is strongly influenced by the difficulty of transporting fresh goods over long distances. The most common recipes are beans or potato stews with easily available meat: hare or rabbit inland, crabs or shrimps in coastal areas. Cheap spices are frequently and abundantly used. The most common fruit are nuts of various type.


Pilferers, thieves and slackers! They have no respect for what belongs to other people and pretend that nothing occured hiding behind their smiles and childish aspect!
- A Virkenhall guard.

A bloom of bright colors...

The first sensation an external will usually notice about the travelling communities is their passion for bright colors, affecting almost every aspect of their life from clothing to vehicles. Wide, rippling blouses or camisoles with puffball sleeves, large belts with big and conspicuous buckles, striped knickbockers or wide pleated skirts are the most common type of clothes in the communities, usually in brilliant shades of red, green, yellow or blue. These garments are often decorated with floral or shell-inspired motifs. Accessories are frequent and equally apparent, scarves, drapes, waistcoats and bandannas with coins or medals adorning their edges, bright metals ear-rings, armband and bangles, whose economic value is less relevant than their appearance. The beauty canons are peculiar too: long, flowing hairstyles, whether curly or straight and furry feet with well-groomed nails, especially if painted, are considered to be attractive in individuals of any gender and a sign of good health.


Mysticism on the road

Supernatural and superstitions are strongly present in the day-by-day life of these communities often mixing and mingling with elements imported from human religion. Magic, myths and religion weave together into something unique and totally different. So it happens that many travellers will respect, when not worship, Aengus or Lyr representing them with a lot of their customs and tributing them with the creation of their favourite forms of traditional magic. According to the travellers' myths and

folklore, Aengus has created and taught them how to tell fortune using cards and read the lines on the palms of the hands, while Lyr is considered the creator of their typical jinx rituals. Be Chuille's Inquisition considers those beliefs blasphemous and profane, but the travellers have learnt quickly systems to escape its undesired attention, albeit they have suffered in the past an angry persecution. The two churches of Aengus and Lyr aren't strong enough to face frontally the inquisition but have assumed a protective stance toward the members of the communities.

On the road

What brings a halfling on the road and away from all that they have known so far? Well, when they face their puberty hormones start to go ballistic and the young halfling starts to feel the urge to discover what's out there. However, there's an individual choice in taking the road and leaving everything behind, as not every halfling decides to leave and some will just never stop travelling. Eventually most of them will return to some non migratory community, not always the one they came from, to settle back and getting to understand the vision of the oldies.

 
There, the road goes on and on... My village seemed to me to be a prison cell... Then in a brisky autumn morning I woke up... the fire in the hearth, is not as warm as the caress of morning sun...
— 'Me, a traveler' traditional nomadic halfling song

Arts and culture

The artistic productions of the travelling communities are a by-product of their lifestyle and are suitable to travel during the errands of their creators. Travelling halfling communities are noted for their bawdy songs and poetry, often accompanied by group dances and stringed instruments. Halfling are very proud of their circus tradition which they refer to as "the Art", although other populations not always share their enthusiasm for it. Their vehicles, often chiseled and painted, represent a more permanent form of expression and have attracted the interest of collectors, ready to invest significant amounts of money for the finest specimens.


What can I say? They are funny lads, but is it respectable to wander constantly without caring for your clan and your people? It's ok to travel now and then to a market and sell your products, but no honorable dwarf would ever think to lose himself like they do!
- Throbem Forgetank, a hill dwarf.


Cover image: by Katzbach

Comments

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Jul 6, 2020 21:47

Hi there,   Cool article. I particularly liked the idea of "fake funerals" to mark the end of a phase and the beginning of a new one!   However, as written currently, this article makes it feel as if the need to travel is genetic (aka: in the species' "blood") rather than a cultural thing. I think perhaps you could add a section (on the sidebar, for example) explaining what in the non-migratory halfling communities lead to young halflings feeling like they have to travel.   I also really enjoyed the detail bonds made during those travelling years will last, even if the members abandon the communities :)

Jul 7, 2020 06:21 by Luca Poddighe

Thanks forbthe feedback, I will have to expand/revise the article when I finally elect the format to use in terme of fonts, breakline and so... Therefore consider it a significant 'work in progress' I will probably do but I was thinking to consider it something linked with the hormones in puberty. As well I want to put some quotes from halflings and members of other cultures to highlight the reciprocal relations). I will definetely work on what you suggest.

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Aug 2, 2020 20:36 by Luca Poddighe

I finally had sometime to amend a bit the article. Please let me know your opinion about what I added. and please pin point any mistakes if you see them.

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Jul 6, 2020 22:10

I do like how you take one of the classic traits of halflings and take it to its logical extension, it makes a lot of sense to me that traveling halflings would band together and create their own subculture. Two things to clarify are the plural form of halfling, you seem to use halfling both as the plural and singular form, and what clinks are. You might want to reword the shared customary codes and values section as currently its fairly awkwardly worded. Additionally, it would be nice if your article had more formatting like quotes, images, etc. to break up the text so that it feels less textwall-y. Finally, I really like the rituals for a halfling leaving the community.

Creator of the the Disputed Lands, a bronze age world of politics and clockwork magic.
Jul 7, 2020 06:31 by Luca Poddighe

Sorry if I have use halfling both singular and plural are probably typos, I Will go through It again and check. For clink, sorry english is not my native language, I meant that they like going around producing lots of clinking noises (unless they obviously want to pass unobserved). Yes, as I said in the other comment It will be massively re-edited once I elected the fonts to use for the world long term and horizontal line images etc... I'd like to put as well some images of the kind of clothing they use and may be the wagons, but during the week I have very little time so schedule is tight.

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Jul 7, 2020 12:45 by Apoline, sister of a traveler

Hello,   Reading this article, I could just imagine the prospect of having characters meeting a merry band of traveling halflings in their journey.   I'm really interested to hear about how do these halflings procure the objects to support their merriment, considering they don't care much about being productive!   One other thing that I really like is how I got the feeling that this is a life-changing phase for the halflings just through how much they celebrate it, especially with the fake funerals and all!

Jul 7, 2020 13:18 by Luca Poddighe

I May have to explain it better than what I have done, I do Imagine them mostly living of tickets for circus shows and tips for street entertainment. Off course, they do a strong use of that "lack of sense of property" too.

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Jul 7, 2020 12:57

HI, nicely done article, I love the idea that they hold a funeral for the ones leaving, you might want to put that candy more to the front, as it is the beginning of the season and really gives a laugh, engaging to continue reading. For some people the light text, dark background is harder on the eyes than the usual light background dark text. You might want to reread and sort out some grammar and spelling errors (ping me in Discord, same nickname, if you want me to point them out).

Jul 7, 2020 13:28 by Luca Poddighe

I am using the stimulus of the Summer Camp to push myself in putting down a few articles that I had in bloom in my mind. Those are far from being definitive versions and I will probably convert them in the generic article format that will give me more freedom later on.

Transform your quirks, in your strength! Join the revolution and visit Phaldorya (Eng)
Jul 7, 2020 13:29 by Luca Poddighe

With that will probably come a massive re-editing and rewording. I am aiming to the badges more than anything else

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Jul 7, 2020 17:14

No worries :) It's the same for my articles, I just have written what I had on my mind and it's good work for a layout. The Circus sounds really interesting, I would like to hear more about that!

Jul 11, 2020 22:22 by Luca Poddighe

https://www.worldanvil.com/w/phaldorya-28eng29-azouniv/a/the-curious-circus-of-the-golden-harp-article I have started working on it... it just a stump but I am sure it can bloom to something interesting!

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Oct 29, 2021 22:34 by Time Bender

Ooh, I really like this article! And such a fascinating setting, too. I always enjoy learning about the species that populate the worlds of others! :)

Oct 30, 2021 07:33 by Luca Poddighe

From my end, I promise I will try to give you satisfaction with the ethnicities of Phaldorya. I am planning to focus hard on it for my WE, in part because I consider it necessary to clarify relationships between populations that are close and occasionally intertwined and secondarily because I have the impression that getting in the starting page of Phaldorya is rather daunting and I hope this may help to give some direction to explorers.

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Oct 30, 2021 18:31 by Time Bender

Well hey, cool deal! I hope World Ember is quite productive for you. :D

Oct 31, 2021 07:55 by Luca Poddighe

I'll try to stay focused and we will see... Thank you!

Transform your quirks, in your strength! Join the revolution and visit Phaldorya (Eng)
Oct 30, 2021 17:17 by JRR Jara

What a fun article! I liked their culture, their ways to bond with others and it sounds they enjoy themselves a lot travelling around!

Creator of Hanzelot and many more.
Oct 30, 2021 18:05 by Luca Poddighe

They really do, probably are the creatures who have understood better than anyone else the meaning of life!!! They may be second only to the dragons, but these last ones have a lot of time to study...

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