Paper Magic Spells
PAPER MAGIC
Magic and study have long been connected. Even those magical practitioners who bypass traditional means to gain power are prone to long stays in libraries, archives, and museums. As a result, some arcane innovators have created spells that combine these associations together.
Controlled Find
Divination Cantrip for Bards, Clerics, Sorcerers, and WizardsCasting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
While holding a book, recite a line of at least five words that is located within the text. The book automatically flips to the page where this line is placed. If the line is repeated on more than one page, the book flips to the first instance. Casting this spell again with the same phrase will take you to the next instance.
Paper Train
1st-level Abjuration for Clerics, Paladins, Rangers, and WizardsCasting Time: 1 action
Range: Touch
Components: S, M (A piece of parchment rolled longwise into a tube)
Duration: Concentration, 1 minute
Chain a creature to you by first tapping a tube of paper to yourself and then to the target. The target must be of Large size or smaller. The target must roll a Strengthsaving throw against your spell DC. On a failure, a chain forms between you and the target. The target can choose to fail this throw. While chained, the target cannot move five feet away from you without dragging you along. While dragging you, the target’s movement is halved and any opportunity attacks against it are at advantage. While you are being dragged, you do not have an opportunity attack against the target since you are constantly at melee range of them. If you attempt to move the creature while chained, you likewise have half movement and opportunity attacks are at advantage. On the target’s turn, they can use an action to break the chain. This is another Strength-saving throw against your spell DC. On a success, the chain is broken. On your turn, you can dismiss the chain as a bonus action.
Paper Gestalt
7th-level Enchantment for WizardsCasting Time: 1 action
Range: 60 Feet
Components: S, M (an origami representation of the target)
Duration: Instantaneous
Bind a creature’s essence to an origami figure and tear it. The target must make a Charisma saving throw. This attack does 10d10 Slashing damage, half as much on a successful save. This Slashing damage is considered magical.
Papermake
3rd-level Transmutation for WizardsCasting Time: 1 action
Range: 60 feet
Components: V, M (shreds of paper to be blown off your palm)
Duration: Concentration, 1 minute
Transform a living target of Large size or smaller into paper. The result is a person resembling a paper doll. They are the same height and width but no longer have as depth. When you cast this spell, the target must make a Constitution saving throw against your spell DC. On a failure, they become paper. The creature remains paper until the duration passes or your concentration is broken. Once this happens, the creature is immune to this spell for 24 hours. If the target is somewhere their body cannot fit when the spell ends, they take 2d6 Force damage and are forced into the nearest open space. When a person willingly becomes paper, no saving throws need be thrown. The effects last for one minute before the target reverts to normal. The 24-hour immunity is still present, however.
Effects of paper condition:
• All non-magical melee attack damage dealt by paper attacker is halved.
• Vulnerable to Fire and Slashing damage.
• Resistant to Bludgeoning damage.
• Able to move through spaces as small as an inch tall.
• Weight reduced to one-tenth normal weight.
• Constantly under the effects of featherfall.
The Treatchery of Images
4th-level divination (ritual) for Bards and WizardsCasting Time: 1 hour
Range: Self
Components: S, M (paper of standard size and 50gp worth of enchanted inks)
Duration: 10 Minutes
Create a window into another place. Take an hour to channel an image of a location onto a piece of paper and, if accurate enough, this picture becomes a window. Divination magic enters your body, taking control of your muscles. For an hour, you are not aware of anything but the movement of your muscles. Your vision clouds until the ritual completes. Roll 1d20 + your spellcasting modifier. If you are proficent in painter's supplies, add your proficency. If you have never seen the location you are drawing, roll at disadvantage. If the location is warded from scrying, this spell fails. If the image is accurate enough and you are on the same plane of existance as the location, it animated into an accurate representation of the location at that moment. No sound is transmuted through the image. You can see the image clearly, even if the place drawn is in darkness. This animation lasts for ten minutes before the ink disappears from the paper in a spark of arcane light. Before you begin the ritual, describe what you want to draw, and your DM will pick the appropriate DC. Once drawn, the perspective of the image cannot be changed. The more focused the image, the higher the DC.
Perspective Table
Far. Often a view of an entire village or district. DC 10. Mid. A view of a street or large residence. DC 15. Close. A view of a single room, doorway, or the like. DC 20.Word Whip
1st-level conjuration for Sorcerers and WizardsCasting Time: 1 action
Range: Self
Components: V, S, M (a book containing densely-packed text)
Duration: 1 minute
Open a book to a page full of text and call upon the power inherently within them. You can then reach “into” the book and pull out into a physical whip made of the words. This whip uses all the same statistics as a standard whip, but its attacks are considered magical and you are proficient in it. While word whip is active, the page you pulled from is now blank. The words return to the book after one minute but can be dismissed early as a bonus action.
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