Origin
The Hívo, colloquially known as Beckoners, are enigmatic creatures that appear almost exclusively in the western parts of the
Swamps of Vörövisz. These take the shape of a long, humanoid arm reaching out from behind the shadows. They can appear as if from any race, gender or color tint with no apparent logic behind it. They perch on a spot behind an obstacle or reaching out of trees. It has no real claws or other dangerous parts to it, but it doesn't seem to need it.
These divine half-creatures were created by a Trickery divinity that was at war with
Ildovad years ago. He created these things to stall and wear out the Conqueress's army to give himself more time to prepare. While he may be dead now, these things are so slippery that many still survive to this day. They are the source of many children's bedtime stories that warn naughty children what may happen if they were to wander out into the woods.
Intelligence and Behavior
These things do not communicate, and if there is any intelligence behind them it has not been found yet. All they seem to do, is draw in people to drain their memories. It crooks a single finger in a beckoning gesture, wrapped with mesmerizing and otherworldly enchantments. Those not strong enough of mind, will be drawn in and lured closer. From there, all pretense is dropped as the limb writhes like a python and latches onto its prey, clutching their head as they are lulled in a magically induced coma that drains the target of its energy while empowering the hívo.
Abductees are often found by their compatriots shortly afterwards, with no memory of their lost time, similarly to how sleeping victims forget much after being woken. Either way, in both cases the victims are disheveled and disoriented and for days afterwards will flinch at the touch of a hand, no matter how loving. Perhaps it’s for the best that we don’t know what exactly the horrid arm does.
Statistics
[5th Edition D&D]
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