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R1-VT6 Airship

The R1-VT6 Airship is currently the most popular air transport and assault vehicle in Terracom, as it can patrol the entire area of Polarium if there were ever enough of these expensive vehicles. The R1-VT6 Airship can support many roles through its pre-flight ordinance, but it's primary purpose when used as a single airship is troop transportation, while in formation with other airships supports the role of air-to-surface heavy bombardment. The airships are built with technology from Pharacorp, controlled via assignments by Commander Scarwood, and flown by members of Terracom. With these powerful airships in the skies, it becomes very difficult for the enemies of Terracom to hide.

Power Generation

Power is generated by a combination of combustion fuel system, Anti-Gravimetrical Core Generation systems (linked via Nrixus magic power source), and auxilary power cell control systems.

Propulsion

The airship has two types of propulsion. The primary rear thrusters are similar to that of jet engines, using combustion in a turbine force to accelerate the airship forward, where afterburners attached can quickly alter the value of this force. But the Airship can also float and navigate in a more vertical axis using four Anti-Gravimetrical Core Refractor engines, small but powerful glowing modules equally placed on the top of the outer hull that can alter or negate the effects of gravity entirely. This design is powerful enough to make this airship float, but has a low force of acceleration in horizontal movements. The same engines are also capable of emitting a high-powered pulse that can shift the direction of the airship in a particular pilot-defined vector very quickly, though such actions drain most energy from these engines and can only be done in long increments.

Weapons & Armament

The weapons mounted onto R1-VT6 Airships can easily be dismounted, and the weapon ordinance varies per airship as it is specialized for specific sorties. All airships have at least one emergency counter-measure flare dispersal round. Most of these airships are outfitted with two 70 mm cannons on the front, and two missile launching silos under the airframe, one on each side. In bombardment missions, a single airship can destroy or heavily damage a massive facility simply by barraging the targeted area with a long controlled burst of 24 unguided missiles, though a single airship can be set to carry up to 72 missiles at a time. The manuverability via hovering of these airships makes the aiming protocol for these bombing missiles very easy, and they can fire these rockets from a distant safer range.

Armor and defense

Each Airship is designed with highly dense metal alloys that make the ships bullet proof, up to a certain caliber. The armor is also embewed with a single layer of magical synthesis, though this protection from magic is not exactly helpful in the war occurring in Polarium. Despite the protection level, these airships can be brought down by surface-to-air missiles or intense mid-air collisions, as well as potent enough power failures if there is a cause for one. This has encouraged the Polarian Rebels to build better air-defense systems.

Communication Tools & Systems

While the airships are capable of ranged communications, the smaller more reliable compact communicators which fit into the ears of soldiers provided by Terracom make such a communication method within the airship unnecessary. The communications however can be patched through the subsystem of the airship for recording purposes. The airship's Heads-Up Display is also connected to a medium-resolution video recorder and capture software, so that military intelligence of the area below may be studied back at headquarters.

Sensors

The airships can all detect digital signatures at range quickly and effectively, specific to locate any activated land and air vehicles, as well as vehicle tracking software used by missile defense systems and the tracking protocols of surface-to-air missiles, giving the pilot plenty of warning if missiles are inbound. The sensors can also detect energy signatures that may relate to a strong buildup of magic, though the detection of this energy is not calibrated too well. The sensors also of course monitor the subsystems and hull integrity of the entire airship to report critical problems or failures to the pilot in real time.

Hangars & docked vessels

These airships dock in the hangars or land on the landing pads back at Pharacorp HQ, with the exception of one single unarmed R1-VT6 Airship, which was sent to Sprawn Valley and is to be protected and hidden by Brash Danton.
Nickname
Polarian Airship
Manufacturer
Creation Date
1972
Owning Organization
Current location
Rarity
Uncommon around the world
Related Technologies
Length
13
Height
4.6
Weight
69,000 Lbs
Speed
Max speed: 1050 Knots
Complement / Crew
Up to two pilots.
Cargo & Passenger Capacity
Fits 12 soldiers in the rear cabin, and supports some cargo.

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