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Animated Constructs

Though the official reccords of the first golems have been lost to time, historians suggest that constructs have existed for as long as magic has been around, possibly infusing raw materials to do their bidding from even Vinichis himself during Vinichis' First Steps. Thanks to countless hours of investigations and studies, there is basically a golem for every situation.

Manufacturing

The creation of a construct is a fairly piecemeal process. To begin, the person crafting a construct must obtain a Scribal Seed. The scribal seed is almost entirely neccessary to the formation of constructs, outside of divine actions or artifacts. A scribal seed can be found from those who have created them before, locked deep within ruins, scrounged from constructs that no longer work, or even sold by adventuring guilds or wealthy wizards. Alternatively, one can spend a year creating a scribal seed in order to get the process started.

Upon obtaining the scribal seed, a frame is constructed in order to support and house the seed. This will usually take a day or longer depending on the complexity of the scribal seed. Onto the frame, one can place a modification onto it. Each modification takes up a slot on a scribal seed, draining it from its innate magical power. Modifications are created based on where and how they fit upon a construct. They are usually categorized as arms, legs, armor, weapons, decorations, or other.

Allthough most who have a frame set together with a scribal seed will add these modifications, it is possible to have the construct operational without modifications. However, without arms or legs, the construct will not be able to perform actions that require movement.

Access & Availability
Creating constructs is available purely to those with access to magical power, weither it be from divine, or arcane does not matter however.
Complexity
Depending on the construct being crafted, it can be as simple as casting a spell, or as complex as crafting intricate symbols of vast complexes in order to craft the construct required.

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Comments

Author's Notes

The system for constructs was inspired by Fallout 4 automaton DLC. Most of the ideas found are based in that and D&D constructs, which were sorely lacking in potential in this authors opinion.


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