Coating
All I needed was a spell to make a slippery surface. Its uses were numerous, from pranks to traps, and even some fun recriation. All of it leading to the greatest of inventions a kobold has ever made before. May I present to you, the glitter bomb!A very versatile spell, this coating has many uses, for pranks, traps and equipment maintenance amongst others. although it tend to be looked down by purist magic users as a trick that could be done with a jug of oil, those who look past its reputation rapidly swear by it.
Effect
Slick
School: Conjuration (Creation)
Level:1, 2, 4
Components: V, S
Casting Time: 1 Standard
Range: Close
Area: 1 Object or a 10ft square
Duration: 1 round/level (D)
Saving Throw: See Text
Spell Resistance: No
Cast using a 1st level spell slot. Coat a surface or area with a slippery liquid. Creatures within the area of the spell must make a successsful Reflex save or fall prone. This save is repeated on your turn each round that the creature remains within the area. Creatures can walk through the area of slick with a DC 10 balance check. Failure means it can't move, but failure by 5 or more means it falls prone. Failure by 4 or less means they must make a Reflex save.
When using the spell to slick an item, it is always affected when not in use. When being held, the creature holding the item gets a Reflex save to avoid the effect. If the throw fails, the creature drops the item. A saving throw must be made each round that the creature attempts to pick up or use the item. A creature with greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist, or escape a grapple or pin.Finally, you can use Slick instead of its normal purpose, as an alternative fuel to lanterns. You can fill one lantern per CL. However, lanterns fueld in this way only last for 1/2 as long as normal. These lanterns will continue to hold this fuel until they are attempted to be emptied, or after 8 hours.
Special:Bards and Psions can only cast this level of spell.
Enhance:For each higher spell slot used, increase the area by an additional 5ft square.
Flammable Slick
Cast using a 2nd level spell slot. As Slick, except the liquid is flammable. Any fire damage to the slick engulfs bursts the area into flame, dealing 8 damage to all creatures in the area, (or holding the subject) but also ends the spells duration. A successful Reflex save halves this damage.
Also, just like normal slick, you can use the spell to fill lanterns, except, you can fill 1 lantern for ever 2 CL, and they work as they would have if they were filled by normal oil. These lanterns will remain filled with oil until they are attempted to be emptied, or after 12 hours.Enhance:For each higher spell slot used, increase the area by an additional 5ft square.
Coating
Range: Long
Area: 10ft radius/level spread
Duration: 1 minute/level
Saving Throw: None
Cast using a 4th level spell slot. A shower of glitter falls down, attatching itself to living creatures in the area. The glitter visibly outlines anything to which they stick, and cannot be removed by nonmagical means, continuing to twingle and glow until the spell fades.
Creatures afflicted by glitter takes a -40 on Sneak checks to hide, and if affected immediatly prompts a sneak check upon becoming afflicted.Side/Secondary Effects
Manifestation
Source
Discovery
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